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Modding Discussions

It's a really bad news.
I've tried importing via blender but mesh and skeleton were too big to fit in game.
Or should I use both 3DSMax and blender?
If so, should be import to blender directly or to 3DSMax first.
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(02-27-2019, 10:16 AM)m18a2 Wrote: It's a really bad news.
I've tried importing via blender but mesh and skeleton were too big to fit in game.
Or should I use both 3DSMax and blender?
If so, should be import to blender directly or to 3DSMax first.

http://modderbase.com/showthread.php?tid...7#pid14147

Follow those instructions
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It's very helpful. Thanks a lot.

After few attempts of that, the camera bug is almost gone. But gaps are coming back.
I'm going to try out different scale numbers and if modifying ActorX setting is possible to solve some problems.
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Hello, Has anyone tried to edit the default color of a CAS parts without replace its texture? I see when export a mesh, its material .props file showed value of each CreationColor, but I don't know how to edit them in the UE or somewhere else.

Furthermore, the other question is how to set a CAS parts colorable if it uses its own original material?
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Can someone make tutorial how to remove certain parts of equipment?
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