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SF6 Costume or Character ...
Forum: Character/Stage/Sound/Misc Mods
Last Post: Curador
11 hours ago
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[Info] How to install mod...
Forum: Tools, Tutorials & Resources
Last Post: Frank.1984
03-16-2024, 04:17 PM
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Segadordelinks' DoA6 Mods
Forum: Character/Stage/Sound/Misc Mods
Last Post: Segadordelinks
03-15-2024, 11:07 AM
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Little Problem!
Forum: Tools, Tutorials & Resources
Last Post: Frank.1984
03-14-2024, 10:31 PM
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[Guide] Using and Setting...
Forum: Tutorials / Guides
Last Post: qixiaolele
03-14-2024, 10:59 AM
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3rd Person Camera that Fo...
Forum: Modding Questions & Discussions
Last Post: learnMod
03-14-2024, 01:27 AM
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Segadordelinks' SC6 Mods
Forum: Character/Stage/Sound/Misc Mods
Last Post: Segadordelinks
03-13-2024, 11:47 AM
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TMNT Portal Power Mods
Forum: Offtopic
Last Post: random gamer
03-12-2024, 03:05 PM
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SF6 - New Trailers & New ...
Forum: Miscellaneous
Last Post: robhal
03-12-2024, 08:37 AM
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Sound & Music Mods
Forum: Stage & Sound Mods
Last Post: iLIKEGIRLS
03-11-2024, 01:57 PM
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SF6 - Modding Discussion ...
Forum: Modding Questions & Discussions
Last Post: JK-Gamer69
03-11-2024, 12:56 PM
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No More Enemies
Forum: Modding Questions & Discussions
Last Post: JK-Gamer69
03-11-2024, 12:55 PM
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How to Create Custom Phys...
Forum: Tools, Tutorials & Resources
Last Post: Remy2FANG
03-10-2024, 03:07 AM
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Street Fighter x Tekken M...
Forum: Other UE4 Fighting Games
Last Post: CrystalMayhem
03-06-2024, 12:24 AM
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SF6 - Mod Request Thread
Forum: Character/Stage/Sound/Misc Mods
Last Post: robhal
03-04-2024, 10:39 AM
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Street Fighter 6 Modding ...
Forum: Tools, Tutorials & Resources
Last Post: MkJake65
03-02-2024, 08:34 PM
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How to fix SF6 swaps made...
Forum: Tools, Tutorials & Resources
Last Post: RedStone22
03-02-2024, 08:43 AM
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SF6 - Mod Showcase Thread
Forum: Character/Stage/Sound/Misc Mods
Last Post: MiChOcO
03-01-2024, 09:33 AM
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SF6 - Stage Mods
Forum: Character/Stage/Sound/Misc Mods
Last Post: robhal
02-29-2024, 08:17 AM
» Replies: 48
» Views: 17,155
SF6 - Model or Character ...
Forum: Character/Stage/Sound/Misc Mods
Last Post: robhal
02-27-2024, 05:00 AM
» Replies: 1,070
» Views: 329,462

 
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  Little Problem!
Posted by: Frank.1984 - 03-14-2024, 10:31 PM - Forum: Tools, Tutorials & Resources - No Replies

HI! ^_^ I have a problem with the patch but with SFV Pak Mod Manager Setup 2.2.11 (PPM 2.2.11): I load a mod, but when I do/press Launch Game ... it closes the window, could you tell me what to do? Maybe I should try an older version of PPM? Help me, please.

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  3rd Person Camera that Follows the Fighter or POV
Posted by: learnMod - 03-14-2024, 01:27 AM - Forum: Modding Questions & Discussions - No Replies

What settings are for 3rd person camera that follows the fighter or POV?

Thanks

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  No More Enemies
Posted by: JK-Gamer69 - 03-11-2024, 12:55 PM - Forum: Modding Questions & Discussions - No Replies

How do you mod the game to get rid of the enemies (the ones with the red names that attack you on sight, especially the refrigerators) in World Tour?

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  Street Fighter x Tekken Model Swap mod
Posted by: CrystalMayhem - 03-06-2024, 12:24 AM - Forum: Other UE4 Fighting Games - No Replies

I'm trying to find directions on how to make a model swap mod for Street Fighter x Tekken. I'm going to swap Kazuya and Cammy (Kazuya to Cammy's character and vice-versa).

Could anyone send me any directions on how to do it? I tried finding tutorials but no luck so far. I even managed to find a modder who actually did model swaps, but I didn't get a reply when I asked for guidance (yet).

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  How to fix SF6 swaps made by Robhal? (for Ed Patch)
Posted by: robhal - 02-28-2024, 03:45 AM - Forum: Tools, Tutorials & Resources - Replies (2)

I do my best to write this guide.


Please follow these steps if you want to try fixing the swaps (that were made or fixed during C3 Patch era) by me to be compatible with SF6 Ed Patch (released on February 27th, 2024):

1. Download the file below and extract the content to somewhere you want
SF6-CharCostumes-ChainUserFiles (for Ed Patch).rar

2. Open the "SF6-CharCostumes-ChainUserFiles (for Ed Patch)" folder to see that I have categorized the files based on each character costumes (C1 and C2).

3. For the purpose of this guide, I will use one of the recent swap I made (which is "Ken C1 swap to Ryu C2") as the example.

4. Extract the above example mod and navigate to the "Ken_C1_swap_to_Ryu_C2\natives\stm\product\model\esf\esf001\002" folder; see the "esf0xx_00x_0x_chain.user.2" files?

5. Remember step #1 and #2? Now open another Windows Explorer and since I use Ken C1 as the base, so you will want to navigate to the "SF6-CharCostumes-ChainUserFiles (for Ed Patch)\Ken_C1_ItsOwnFiles\natives\stm\product\model\esf\esf010\001" folder to see the similar "esf0xx_00x_0x_chain.user.2" files.

6. Now copy those "chain.user" files from "SF6-CharCostumes-ChainUserFiles (for Ed Patch)\Ken_C1_ItsOwnFiles\natives\stm\product\model\esf\esf010\001" folder to replace the existing files in "Ken_C1_swap_to_Ryu_C2\natives\stm\product\model\esf\esf001\002" folder.

7. To proceed, you will need a hex-editor from now on. For starter, you can use the free program called "HxD" (can be downloaded from here, for this example I use the "this link"]

8. After you have downloaded HxD, launch the program. Then drag the "esf0xx_00x_0x_chain.user.2" files (the one from step #6) into HxD window.

9a. Press "Ctrl+R" on keyboard to see the "Replace" dialog box,
9b. type "Product/Model/esf/esf010/001" (without quote, and pay attention to the upper case letters for "Product & Model" words; the esf010/001 code is from step #5) into the "Search for" box,
9c. type "Product/Model/esf/esf001/002" (without quote, and pay attention to the upper case letters for "Product & Model" words; the esf001/002 code is from step #4) into the "Replace with" box,
9d. then THE MOST IMPORTANT THING, make sure you select the "Unicode (UTF-16 little endian)" in the Text Encoding drop-down box,
9e. click the "Replace all" button.
9f. don't forget to save the file by pressing "Ctrl+S" on keyboard, of course.

10. Repeat all instructions in step #8 and #9 for other "esf0xx_00x_0x_chain.user.2" file if any available.

11. Now try testing the fixed swap by install it using FMM (you don't need me to write the instructions on how to do that, right?).

12. Done.



NOTE: This guide will work only for swaps made by me as this is how I made the swap. I can't guarantee this will work with swaps made by somebody else because their ways are maybe different than mine.



So, there you are, the guide. Thanks in advance for reading it Wink



PS: This will last until the next major patch come again which is I believe it's the time of Akuma release day.

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  Swapping Via REframework Guide
Posted by: Remy2FANG - 02-01-2024, 06:11 AM - Forum: Tools, Tutorials & Resources - No Replies

This is just another way of swapping in-game assets, though it's not as solid as the methods here :  http://modderbase.com/showthread.php?tid=2909 .  Swapping the Reframework way would also require you to reload assets everytime you go to a new mode or scene, though I think there is a way to make them load automatically when you start the game... but I'm not sure lol.  Now you're wondering why I made this thread in the first place if swapping the REframework way isn't the most reliable.  Well, this is regarding about World Tour NPC's and there's some NPC's I'd like to export out of Noesis.  The problem is that most NPCs are built from the Avatar creator. Their face and body settings are reverted to the default shape when they’re exported out of the game.  Thus, a solution I can think of is swapping via REframework.  Another solution is to manually mold and sculpt the meshes in Blender to have similar proportions as the avatar or npcs in SF6.


World Tour NPC have their recipes and sliders stored in .user.2 and pfb.17 files.  I don’t know how useful they are when it comes to modding.  I guess they’re good as references.  They can be opened in 010 editor with the RE_RSZ template.  Yes, I did tried to do some swapping work via these files, but they end up crashing lol.  I probably might want to consult MicroKnightmare about this since he's pretty good with 010 swapping haha.  Otherwise, for now I'll use REframework for these NPCs lol.


Here’s some character parameter files for NPC F.A.N.G as an example.  FANG’s character mesh code is 900…013.  His npc code is npc3017. Also includes his JSON files to put into /Street Fighter 6/reframework/data/EMV_ENGINE/Saved_GameObjects so you can load his assets onto your avatar or roster character in-game.  FYI, the recipe parameter values are measured differently than from the Avatar Creator in the game.  So some conversion is required in order to know exactly their values.  Unfortunately I don't know how to do that lol.  Anyway, here's the example below:

https://www.mediafire.com/file/hp4lp1xao...s.rar/file






If you want to load assets from another NPC or from your Avatar's clothes or find out about their parameters, you can do so via REframework.



1)  Download these tools first and then install them via Fluffy mod manager:


REframework:  https://github.com/praydog/REFramework-n...st/SF6.zip

EMV:  https://github.com/alphazolam/EMV-Engine


2)  To install EMV, extract the folders EMV Engine and Console outside of the zip file and put into the mods folder of Fluffy Mod Manager.  And then install REframework (SF6), EMV Engine, and Console in Fluffy Mod Manager.

3)  Open the game, wait until you see the title screen so that REFramework can load up.

4)  Go to World Tour Mode, stand next to the npc that you want.  


Here's a video guide:








Go to GameObject—> app.wpl000_attach

You can also check under Fields.  Field 1 - 100 — do_attach_flag.  Edit.  And then you’ll see parameters.  The first has to do with colors.  You’ll also see parameters for brows, lash, eyes, paints (makeup or skin marks), body paints, and wpl body and wpl face.


From there, you can print screen their parameters for whatever purpose.  Keep in mind that these npc’s have clothes that’s made specifically for them, so you can’t technically wear them unless you do some modding work.  You can either do Blender modding because npc MDF2 organization is different than a lot of gear items, or you can use REframework with the use of Collections.  




PUT NPC ASSETS ON YOUR AVATAR with REFramework


These prefix codes should be helpful on what asset you’re look for.


wcs000 = hair and facial hair

wcs001 = hats and masks

wcs002 = Shirts

wcs004 = Pants

wcs006 = Shoes and socks

wcs008 = Accessories



Watch this video and see what I did here when I use REframework to put FANG’s clothes on the avatar.  I could also put FANG over the avatar too if I wanted too.  Parent the head with AvatarPlayer will make the npc face the way it’s supposed to be, but facial expressions will be absent. Parent the head with AvatarPlayerwpl_100 will make the npc head shape match the the avatar, so it will not be exact, but facial expressions will be enabled.








You can save and load up NPC assets too.  When you save an asset, you must do it near the npc.  That way, you can load them wherever you want.  Keep in mind that loading Heads and sometimes feet/shoes will make the game crash.  But there is another way to load them, and that is to load them via.render.mesh, which can be seen at 0:46 in the video.  Otherwise, most of the time I'd just Load by Name.







You can even do the same with roster characters this way.  And you can have your avatar wear roster gear too.


NPC assets on Roster Character:



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  Capcom Adding DRM Enigma Protector to Their Back Catalog of Games
Posted by: Hentai1987 - 01-12-2024, 03:09 AM - Forum: Modding Questions & Discussions - Replies (1)

Capcom has sparked controversy among PC gamers with the reported addition of the DRM software Enigma Protector to several older titles in their back catalog on Steam. The reason this is controversial is because it’s against using cheat codes in older games. It raises concerns about its impact on modding, performance, and the overall player experience.

The news originated from Twitter user PC_Focus, who claimed that games like Resident Evil 4 and Devil May Cry 3 have received updates implementing Enigma Protector. This DRM solution has been criticized for potentially hindering modding capabilities and introducing performance issues like frame rate drops and stuttering. While the magnitude of these issues remains unclear, some reports suggest a noticeable impact on gameplay fluidity.

Furthermore, recent events involving Monster Hunter speedrunners being targeted for copyright strikes due to their use of “invisible” mods, highlight the potential collateral damage of Capcom’s aggressive anti-piracy efforts. These mods, like one that fixes monster spawn locations, are often used to streamline content creation without directly impacting gameplay itself. The takedowns have created a dilemma for content creators, who now face the risk of losing their livelihood for using seemingly harmless tools.

Capcom’s own RE:2023 Anti-cheat and Anti-Piracy Measures in PC Games Recommendations for In-House Production, add to the complexity of the situation. It reveals a seemingly strict stance against mods, with the company classifying all modifications as “cheats” unless officially sanctioned. This raises concerns about the future of modding in Capcom’s PC games, a community-driven activity that often enhances replayability and accessibility.


Just to be clear, it should never feel like players buy a license to play a game. Every player should feel like they own every single-player game and are allowed to play their way. This is equivalent to Lego saying you can’t play their toys with other toys or use their toys outside of the manuals that show you how to build them. It’s not something you should need permission to do if you want.

Capcom has yet to officially comment on the addition of Enigma Protector or their stance on mods. Balancing developer rights and player preferences while cutting usability for a modding community is a delicate task. How Capcom will address these concerns moving forward remains to be seen, but it’s not looking good.


source: https://tryhardguides.com/capcom-adding-...-of-games/

No fun allowed apparently. People will probably start pirating their games more. i will certainlöy thnk twice if i want to buy their games and not a game from different companies who respect their fans more

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  How to get avatar invisible? First Person View in Battle Hub
Posted by: PunchBun - 01-04-2024, 01:03 AM - Forum: Modding Questions & Discussions - No Replies

Is there any way to make the player avatar in World Tour invisible? I want to record some stuff in Battle Hub but there is no first person mode outside of Camera mode, and in Camera mode you cannot see user names.

Can you make your player avatar invisible, even if that means just deleting the textures or models for whatever is trying to be rendered?

Or, can you get a first person view? Whatever would allow for a view of what my character might be seeing in the Battle Hub.

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  Swapping into Lily c2
Posted by: kirawatari - 01-02-2024, 12:09 AM - Forum: Modding Questions & Discussions - No Replies

I've been having trouble swapping lily's outfit 2 out with the no poncho outfit1 and with ouftit3 hair, which works fine with her outfit 1 slot. Her outfit 2 slot however doesn't seem to want to work, i've even tried to do a swap of her unmodded outfit1 into her outfit2 and it still wont work, I just get that blue body found here https://i.imgur.com/D08mQWm.png (ignore the hair, i just didnt take a screenshot of that attempt)

If i only combine the no poncho mod and the c3 hair mod which leaves out the mdf, chain, and cmd for her body (01) files i get this instead https://i.imgur.com/iE8GZBa.png

Is there anything special about her c2 that would prevent these swaps from working? I followed the guide found here http://modderbase.com/showthread.php?tid=2909 and doing that gets me that blue body posted above. I've tried it with both the original and patch07 cmd files and that still leaves me with the blue body.

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  DeeJay Mod - Sho Nuff from the movie Last Dragon
Posted by: Astral_Faust - 12-14-2023, 02:47 PM - Forum: Character/Stage/Sound/Misc Mods - No Replies

[Image: Sho_nuffCostumeShoNuffCostumeFullOutfitT...1692170306]

The Shogun of Harlem - Sho Nuff. DeeJay would look great rocking this as a mod. ALSO great classic movie if you haven't seen.

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