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  Can't import model from blender to Unreal Engine 4
Posted by: Eugene - 11-15-2019, 06:26 PM - Forum: Modding Questions & Discussions - Replies (1)

I was editing a Cammy costume FBX file, and once I'm done, I export it following this instruction:
 https://www.youtube.com/watch?v=R9Kvi9J27P8&t=492s

but than I got this error from UE4

https://imgur.com/a/6z02YDC

WTF?

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  Looking for marvel characters - Khaledantar666's still online?
Posted by: T0nnage - 11-12-2019, 02:46 PM - Forum: Character Mods - Replies (2)

Hi,

I'm looking for more marvel character mods and am ideally looking to get the Dr Doom and Iron Man mods done by Khaledantar666.

I think his mods were taken down but if they are still available somewhere then I'd massively appreciate a link.

I believe these may have been paid-for (by subscription is the impression I get?) but am not sure as have found old free links to them - if they are paid for I'm not trying to pirate them and am happy to contribute to the author if they still have a patreon page up.


Is anyone able to help with this?

I hope this post isn't against any rules if indeed they were taken down.

Thanks

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  Mask & SSS
Posted by: StevieMac - 11-11-2019, 05:45 PM - Forum: Modding Questions & Discussions - Replies (1)

Guys how do you extract Mask & SSS?

I can get Ryu into UModel fine & export all the animations & colour, Norm, & SRMA textures but the Mask & SSS arn't being exported. 
How can I export these 2 textures as I can see they're in the basic model packs I've downloaded on here


Also why do none of the Colour textures have pupils for the eyes is this done in game somehow, as the UV's are in the correct place?

Thanks

Edit ------------
I've noticed this does work if I use the Extract_SFV_Textures.bat with an older version of UModel any reason why these don't export with the new build straight out of UModel?
Thanks

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  Request: Could someone create the such mod? It is high boots?
Posted by: Miku - 11-06-2019, 04:59 PM - Forum: Character/Stage/Sound/Misc Mods - No Replies

I like 2B's shoes, but it can only be wear with her cloth.
Could someone create the such mod? It is high boots? Not only 2B's shoes, but also common high boots is OK.
Thanks!

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  Looking for Mods for PR: BFTG
Posted by: thenewguy0 - 11-04-2019, 11:04 PM - Forum: Offtopic - No Replies

Hey guys it's been awhile, sorry if I wasn't active but I would like to ask this community if they knew anything about Unity. The official Power Rangers Battle For The Grid Discord would love and to learn something from you guys so we can be creative and deliver amazing mods for this game. If anyone interested please come join us on this Discord link we would love to hear from you soon. 



https://discord.gg/HVaYZQh

Thanks,

- thenewguy0

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  Adstyle skins
Posted by: Alexnewbie - 11-04-2019, 07:26 PM - Forum: Character Mods - Replies (2)

Didn't work adstyle skin on cammy. I instal custom swap on cammy and this didn't work.

Perhaps, it's because i can't buy skins in game. Game said choice didn't correct, or something like that

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  Tool to manage hits/animations/etc
Posted by: Sindor - 11-04-2019, 04:30 PM - Forum: Tools, Tutorials & Resources - No Replies

Hi everyone,

is there any tool to manage character's hits & move like onoedit for USF4?
I looked for it but it seems nothing exist (I hope i'm wrong!).

I know where to work, but it's very time consuming...

[Image: 1572884880-doa5lr.png]

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  Capcom Wrestling Association Stage
Posted by: Ennemation - 10-30-2019, 04:41 PM - Forum: Modding Questions & Discussions - Replies (4)

Hey everyone,
I'm pretty new to all of this, but I managed to extract most of the files I was looking for. Thanks for all the great tutorials!!!

I want to use the characters from the game, to animate little scenes, using the stages as background. And for the one I'm currently working on, the CWA Wrestling Ring, from the Story Mode, would be perfect. But since it was only ever used for the cinematic, it isn't in the Content\Stage folder.
Does anybody know where to find this "stage" or the assets from the story mode in general?


This is the scene I'm working on: https://youtu.be/qrmkgPkLuYE


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  VFx Q's
Posted by: StevieMac - 10-30-2019, 03:55 PM - Forum: Modding Questions & Discussions - No Replies

Just a few quick questions
I've managed to get charaters exported from my PAK files with animations materials & textures to 3ds Max which is great Thanks for the help guys.

Is there a way to export all the FX models out of one folder e.g. RYU-VFx with the textures?  As I can't seem to find anything on extracting VFx on characters. Do I have to do it per VFx model as in Umodel the textures don't show on the FX models only if you load individual textures?

Is it possible to export the camera's for special ex etc moves into 3ds Max?

Thanks

Steve

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  Automatic Costume Slot Conversion Script
Posted by: bbb - 10-27-2019, 04:09 AM - Forum: Tools, Tutorials & Resources - Replies (20)

This is a script that can convert a mod to a different costume slot

https://www.mediafire.com/file/h11ts1vut...on.7z/file

Instructions

There are a few example scripts I have included. just open up the pak file of the mod (must contain every file of the costume, if not make a new pak with all the files of the costume (except in the case of c1 to ad costume, all files are not necessary since they share the same files)) with XVI32, then open the script by clicking XVIscript > editor...

Then open one of the scripts and change the character and costume numbers in the script for the conversion you need (you can save it as a separate script so you can use it again if you make another conversion for same character and slots.

Execute the script then save. the pak should now be converted.



For conversions requiring costumes 10+

Use one of the 10+ examples provided. In addition to changing the character and costume numbers in the script, you must also change a hex value in the following line (3 locations)

REPLACE 00 00 00 00 0B BY ** 00 00 00 0B

replace ** with the specific hex for that costume number. check the list below for translation


0B = C10
0C = C11
0D = C12
0E = C13
0F = C14
10 = C15
11 = C16
12 = C17
13 = C18
14 = C19
15 = C20
16 = C21
17 = C22
18 = C23
19 = C24
20 = C25
21 = C26
22 = C27
23 = C28
24 = C29
25 = C30

It has work with what I tested. Let me know if any costume has an issue.

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