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Modding Discussion Thread

@BrutalAce


[Image: nQ4Nsgxg.png]


Ok, so if I have a mesh in the Blender, how do I get it from Blender into the game? (like, what's the workflow?)
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Does anyone know why when I edit the model of this costume, I get weird cross eyes when she is walking back?

[Image: ErmGPp9.jpg]

EDIT -

It seems the problem is something is wrong with the skeleton when I extracted it because transferring the model to a different skeleton to change the hair no longer has this issue.

I get this message in unreal when updating the model with the original swimwear skeleton

FAILED TO MERGE BONES:

This could happen if significant hierarchical change has been made
- i.e. inserting bone between nodes
Would you like to regenerate Skeleton from this mesh?

***WARNING: THIS WILL REQUIRE RECOMPRESS ALL ANIMATION DATA AND POTENTIALLY INVALIDATE***
[Image: giphy.gif]

All my mods
https://www.deviantart.com/bbbsfxt

Automatic Costume Slot Conversion Script
http://modderbase.com/showthread.php?tid=1000

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Hey, I got a question and would really appreciate the help. So I wanted to put Ryu;s C1 Gloves on Ryu's C3 costume. Could anyone point me towards the right direction to do that? I was thinking it'd work like swapping a costume but with just the gloves instead of the entire coustume but I'm not too sure. Would I have to edit the model itself? Any help is highly appreciated thanks!

https://www.deviantart.com/dantesdt/art/...-823665428

Something like this but just the gloves not the gi itself
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If I import into UE4.7.6 an FBX from BrutalAce's character resource, the uasset UE creates is roughly double the size of the uasset the original FBX was made from. Anyone know why that could be? Some setting seems to be creating a ton of extra data in that mesh file, maybe?
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I'm sure that I've asked this before, but has anybody figured out how to change Nadeshiko's costume slot?
I assumed the game treated Nadeshiko like a prop (a la Falke's staff or Cody's pipe) and wasn't changeable but there has to be some reference to change it now that they've added a tracksuit costume for her.


Only references I can find to Nadeshko in Mika's files are in her animations, and I can't find any reference to her 02/Mesh that the tracksuit is on. Not sure how the game is setting her up to be honest....
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(01-02-2020, 06:03 AM)lettuce Wrote: If I import into UE4.7.6 an FBX from BrutalAce's character resource, the uasset UE creates is roughly double the size of the uasset the original FBX was made from.  Anyone know why that could be? 
@lettuce
That's a known issue.
If you're going straight out of the character resource pack you need to scale the models down to .39, that's just how they come out of Umodel.
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@sleepy_scrub

I'm not sure why, but when I extract the model myself, it has the correct size. Don't know if its my version of umodel or if blender 2.8 imports the psk at the correct size.

also about nadeshko, she has her own character folder NDK. maybe the references come from somewhere in there.
[Image: giphy.gif]

All my mods
https://www.deviantart.com/bbbsfxt

Automatic Costume Slot Conversion Script
http://modderbase.com/showthread.php?tid=1000

Reply

@sleepy_scrub
@bbb
I also want to know how Nadeshiko can change to her own TrackSuit costume (C2) when R.Mika uses the TrackSuit costume as well. I have checked all files in the Chara\NDK folder and found nothing of 02 file/folder reference in there (except ofc the actual 02 costume files).
[+] 1 user Likes robhal's post
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@robhal

Guess it could be some new file outside the character folder that decides it, or could be an exe thing maybe.

Probably unlikely, but it could also be NDK files that reference the RMK costume.
[Image: giphy.gif]

All my mods
https://www.deviantart.com/bbbsfxt

Automatic Costume Slot Conversion Script
http://modderbase.com/showthread.php?tid=1000

[+] 1 user Likes bbb's post
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@bbb
I gonna try looking in other folders as well, when I have some free time later. And yeah it's might actually the exe is involved because all the track suit costumes are added alongside with the big update from Steam (which usually also includes the updated exe as well).
[+] 1 user Likes robhal's post
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