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RE: Modding Discussion Thread - Ecchi Gamer - 06-03-2018


Thanks alot guys .Now i just gotta use those few braincells left in my tiny brian
right now i am watching those video tutorials on apex clothing

RE: Modding Discussion Thread - saikyom - 06-07-2018

I did extract my game
then something happenned and my "paks" folder is empty, so whenever i launch the game it crashes
can anyone share the content of his "paks" folder with me ,someone who extracted the game offcourse
i just want essential files so that my game runs.

RE: Modding Discussion Thread - robhal - 06-07-2018

The "Paks" folder has 69 files and the total size is 22 GB, all files in there are essential so imo you better re-download the whole game again.

RE: Modding Discussion Thread - LukemonXD - 06-07-2018

I face a problem with the Extract_SFV_Textures or the Umodel.
When i want to run Extract_SFV_TEXTURES, it says:
UModel: bad command line: invalid option: -all
Try "umodel -help" for more information.

I want to do a kolin mod, so i have in one folder the Z20, the Extract_SFV_Textures, a read me from umodel, SDL2,dll from Umodel,Umodel and Z20_01.uasset. THe guide says that i should now run The Extract_SFV_Textures so all gets into one PAK file but all that comes is this text and nothing happens. Hope someone can help.

RE: Modding Discussion Thread - Ouji - 06-07-2018

Hey, guys. To what extent can you use the built-in Physics Editor in UE4? I was able to emulate the proper headband physics for my mod with BrutalAce's help, but I'm having trouble replicating the original physics for Blanka's C2 hair, in addition to Sakura's skirt.
I properly assigned bones and collisions to both, so I would appreciate physics-related tips if that's cool.

If only there was a way to decrypt Capcom's encrypted PhysicsAsset.uasset and import it back into UE4, haha.
Also, I haven't bothered experimenting with APEX because I was told it's somewhat complex, and that the costume elements I'm trying to mod can be customised quite well using UE4's Physics Editor.

RE: Modding Discussion Thread - Cybuster - 06-07-2018

Can anybody spare some time on discord to help walk me through how to setup a pak for SFV?

The moment I try following any video, it seems like they glance over that section.

I have no trouble with the modeling or texturing aspect, its when I have to actually pop it into unreal that I get completely lost.

can anybody plz help!! CryCryCry

RE: Modding Discussion Thread - Ecchi Gamer - 06-08-2018


so your trying to animate blanka's hair well it should work with using ue4 engine in built physics editor
you didn't mention what problem your facing but its my guess that its probably with hair collision
i normally set the hair ends to enabled collision only and leave the rest of hair to disable collision

So far from what i know, you need to edit the collision hulls
[Image: wj8snqk_by_brutalace-dbjza6e.png]

those big circles are collision hulls
when you enable collision for the hair ends then make sure that their hulls aren't colliding with the hulls of any other bone
e.g in laura's case her hair hull might be passing\colliding with her chest hull
just move her hair hull outside the range of her chest and then check it using simulate

As for the skirt i think apex is the only solution
i also heard that it could be done through the ue4 edltor but unfortunately i was also not able to do it as you can see
[Image: screenshot__4__by_ecchigamer-dcd9i87.png]

Unfortunately there isn't any tutorial on apex yet and it is a little bit complicated
hopefully brutalace will do one in the near future

RE: Modding Discussion Thread - Ouji - 06-08-2018

@Ecchi Gamer Thanks! I appreciate your help! Yeah, my main issue is collision, as sometimes the hair clips into the chest or is either too resistant or stretch-like with various movements. I guess it’s a matter of trial and error. I’ll try to animate the skirt using UE4 once more, but I’m facing similar issues as yourself, haha. I’ll look at your tips again while working on the mod later. Thank you, nonetheless.

RE: Modding Discussion Thread - BrutalAce - 06-08-2018

@Ecchi Gamer

I am reading the issues you guys are having, I will reply you tonight with whatever help I can offer.

RE: Modding Discussion Thread - addysun - 06-09-2018

Just a quick question for everyone. I understand how to utilize the material hider uasset file, and i've got it working on my character mod. As I understand it this method means that any material setup through the hider file will always be hidden.

That being said, how do you make it work via the Up+LP+MP+HP code in-game? I want to set up certain materials to only be hidden this way and visible by default.

RE: Modding Discussion Thread - BrutalAce - 06-09-2018


Check your PM please.


Pretty sure that all hairs are done with UE4 physics so it's pretty good for hair animation. As for skirt, Khaled animated 2B's skirt using UE4 physics so it's certainly possible but I prefer Apex for any cloth animation now because I like the result and the fact that you don't have to touch other animations like hairs, breast etc, Apex does not interfere with UE4 physics asset and that is the biggest advantage in my opinion but overall workflow of Apex is complex.

I am not sure when I will be able to finish the tutorial but I suggest that anyone willing to learn Apex should first explore UE4 physics to full extent, it has a lot of potential and with some work you can animate a lot of stuff.

The project I sent you is good for understanding how hulls should be sized and what settings should be used to make stable collisions.

@Ecchi Gamer

The cloth you have in that Sakura mod is not that big and I am sure it can be animated very well using UE4 physics, you don't need Apex for that. Probably the reason why you are facing issues with UE4 physics is because you are not placing the new bones correctly, you should practice placing bones on a narrow object like a belt so it will be a straight string of bones and then try to rig it and finally animate in UE4.

If you're having trouble in rigging then try to parent the belt to skeleton and use automatic weights feature of Blender, it will give you some starting weights to work with, this is probably an old tutorial but it will give you an idea what I am talking about.

Finally have you guys seen my Juri Legacy Costume mod ? To give you an idea about UE4 physics and it's potential, her long hairs were reanimated entirely using UE4 physics and her belt was animated using brand new bones, they collide nicely and look pretty good so don't jump to Apex so quickly I am sure you haven't explored UE4 physics entirely.

RE: Modding Discussion Thread - Ecchi Gamer - 06-09-2018


I just wanted to double check things so i redownloaded the files and tried myself and things aren't working
when i run the bat file the cmd window appears for a second and disappears . not exactly the same problem as yours but something is wrong
the problem seems to be with the umodel

i uploaded my files that i use and they work for me
i also included a reference folder of cammy for you so you can understand how to put the costume files

just download this and let me know whether this solves your problem!fEdTEDyZ!xdSpIS_o3WzGSkWIwmVRprHpzEj0-cmfi0eDFccoiP8

RE: Modding Discussion Thread - Ouji - 06-09-2018

@BrutalAce Thanks for helping me out. I've been actually referring to your project quite a lot, so I appreciate that.

RE: Modding Discussion Thread - LukemonXD - 06-09-2018

@Ecchi Gamer

Thank you so much for everything. Even though i redownloaded all applications, it never works but your files do. I can now follow your tutorial further Big Grin
Thanks to everyone that helped me ^^

RE: Modding Discussion Thread - Ecchi Gamer - 06-10-2018


Apparently somethings not write with the new umodel .Good thing you pointed out this issue i'll update the links in the tutorials
if you face any other issues just let know me i'll try my best to help you