Not a member yet? Why not Sign up today
Create an account  

  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Missing LOD elements when I import FBX to Unreal Editor.

Sometimes when I edit a mesh in Blender and import it to Unreal editor, the number of elements for materials is less than the materials I had assigned in Blender. In one case I had 12 materials in blender and only 3 elements in UE. I know UE is just reading what's in the mesh, so it has something to do with Blender.

Does anyone know what causes this?

0 face || same material name
[Image: Yshtola.gif]
Major Hobby : Update Signature
DeviantArt   Heart   Patreon 

0 face, you mean if the material is assigned to part of a mesh that was deleted?

Forum Jump:

Users browsing this thread:
1 Guest(s)