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[Tutorial] How To Remove BGM Round Transitions From A Stage BGM

#1
MkJake65,(time=1468715777) Wrote:does anyone know how to remove the round transition? 
If someone could make a video to show it off that would be cool.
Open the stage's setup.uasset file in hex editor.  Find everywhere that calls for a transition and replace it with the Training stage's transition code.  So if you wanted to get rid of transitions for Forgotten Waterfall you would open DA_NZL_Setup.uasset, find
Code:
/Game/Sound/BGM/TransitionRules/DA_NZL_BGMTransitionRule
and
Code:
DA_NZL_BGMTransitionRule

Then replace them with Training Stage's transition rules:
Code:
/Game/Sound/BGM/TransitionRules/DA_CMN_BGMTransitionRule
Code:
DA_CMN_BGMTransitionRule

The process for adding a song to the alternate stages uses the same setup file.  But you have to pick the BGM.uasset you want as a base from any of the other stages or character bgms.  Then you just look for "BGM" in the file until you get to where it shows the BGM.uasset it's using.  KZ2 stage would be using STAGE_KZK_BGM.uasset so you could change that so it looks for STAGE_KZ2_BGM.uasset.  Then put whatever song you want in that uasset file.  It's usually a good idea to pick the biggest stage or character uasset file so you have more room to work with.
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