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Modding tools (REDELBE, rdbtool, g1mtools, doa6decsave)

#1
I was asked by someone at LL to bring my tools here too, and so, this is what I'm doing.

REDELBE (current version 0.82)
 
This tool allow you to modify files in the rdbs... without actually touching the rdb's at all.
It now also allows for new costumes and hairs mods (Modders: please read the file "Readme (for modders).txt" and download the "Layer2 sample mods" to know about how to make new costume/hair.
(I forgot to say in the readme for modders, but don't put any non-ascii char in your mod folder or it won't work properly).

Link to REDELBE: https://mega.nz/#!ioMgSaaC!_zMsoUztI8Bo5...hAAbKZM7Sc
Link to layer2 sample mods: https://mega.nz/#!CxEh2K4b!-jriOdEfpZL1w...LaQmwFs7Mc
   
Installation: copy the dinput8.dll file and REDELBE directory to where the game is installed. 
 
Known issues:
- Currently there are problems if both player 1 and player 2 use a variant of the same outfit (this applies only when using layer2 mods). This usually happen when player1 and player2 use same character, same outfit, the player2 outfit may not get updated in such cases, and in battle it would use the same variant than player 1. 

g1mtools (current version 0.7)
  
This is a set of several tools: g1m_export, g1m_import, g1m_hide and g1m2fbx.
Link: https://mega.nz/#!zwchnQqY!8aYJY8vsADoGB...JGD-8qcUBw

g1m_export: it is exactly the "g1m_test" that I released some days ago, but renamed. It will export .g1m files into the ib/.vb format used by 3DMigoto. Use the ausgeek' blender import script from here to load these files into blender. (Note: the current versions of the python script can load multiple files at once, a feature you probably want to use). 
 
Usage: drag and drop a g1m file and it will generate a folder with each of the meshes in the .vb/.ib format. Drag and drop a folder instead, and it will search all of the .g1m files there and export them in subfolders (useful to export all of the games meshes at once).
  
g1m_import: this tool allows to perform the opposite operatin to above, import .vb/.ib files into .g1m files. (Note: currently the tool ignores the .fmt file, and assumes the vertex and index format is the same that the one in the .g1m, I will fix that in the future).
 
Usage: Put your vb/ib files in a folder with the same name that the g1m file (but without the extension). Name your ib/vb files like this: "0.vb", "0.ib", "1.vb", "1.ib", etc, where the number, is the index of the mesh to modify. Drag and drop the .g1m file  into the program, and it will update the meshes that had a matching .vb/.ib file.
 
g1m_hide: this tools allows you to hide a mesh from a g1m file (will only affect the game, it doesn't affect g1m_export).
Usage: drag and drop the .g1m file. Now the program will ask you to input the index of the mesh(es) to remove. You can enter multiple indexes at once by separating them by comma.
  
g1m2fbx: As you can deduce from the name, it exports a g1m to a fbx file. Only for visualizing, don't expect me to create the opposite tool (fbx2g1m), because that is veeeeery unlikely to happen. 
Usage : 
- Drag and drop a g1m file, and it will generate a single .fbx file. 
- Drag and drop a folder instead, and it will scan the folder for .g1m files, create a subfolder there called "FBX", and it will put there all the .fbx.
 
rdbtool (current version: 0.71)

Link: https://mega.nz/#!vxVnkagD!-yiXCKgv3P7DS...APF7AMqgtw
Usage: rdbtool now has a gui version, qrdbtool. Usage is self-explanatory.
  
doa6decsave (current version: 0.2)
 
Link: https://mega.nz/#!askwHCZT!VZyBwuUn2uyRs...MD8MbJPtPg
doa6decsave is a tool that can decrypt and reencrypt save files (SYSTEMDATA) of any game version.
And yes, it can be used to re-sign saves from one account to another (including from legit to no-lgit or viceversa).
 
Instructions: drag and drop the SYSTEMDATA file to the program, and it will generate a file called SYSTEMDATA.dec with content decrypted.
To reencrypt, drag and drop instead the .dec file to the program and it will update/create SYSTEMDATA.
 
Always drag and drop the SYSTEMDATA or SYSTEMDATA.dec file from the original save location, don't copy it to other place. This is because the program retrieves the steamid 64 from the path of the save file.
 
Remainder that the program only works with SYSTEMDATA, not with GRAPHICSETTINGS.
Oh, and always do backups of the files before any modification, just in case. 
 
Steps to re-sign a file (I'm going to assume there are two people involved, but it doesn't matter if it is only one).
- The person that wants to share a save, run the program by dragging the SYSTEMDATA file from its original location to the program. Now, send the SYSTEMDATA.dec file to the other person. 
- The person that receives the save. Copy the SYSTEMDATA.dec file to the place where the game stores the save. Now drag the .dec file to the program, and it will generate an encrypted SYSTEMDATA associated to that steam id. You can now delete the .dec file if you want.
[+] 8 users Like eternity's post
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#2
@eternity
Thanks for introduce the tools to this board
I'm looking forward to see the update of ausgeeks's and your tools in the future
[Image: XraiYnJ.jpg]
[+] 1 user Likes Monkeygigabuster's post
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#3
I updated op post woth REDELBE (0.6) and rdbtool (0.5).
[+] 1 user Likes eternity's post
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#4
I updated post with REDELBE 0.81, rdbtool 0.71, g1mtools 0.7 and Layer2 sample mods 0.2.
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#5
(06-29-2019, 04:24 PM)eternity Wrote: I updated post with REDELBE 0.81, rdbtool 0.71, g1mtools 0.7 and Layer2 sample mods 0.2.

Thanks friend for share your amazing tool.
I pray that your love for Dead or Alive 6 never fade
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#6
@"eternity" doesn't work with 1.09 or 1.10. I get layer2 error.
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#7
(09-10-2019, 03:19 AM)JBL80 Wrote: @"eternity"  doesn't work with 1.09 or 1.10. I get layer2 error.

Same issue, and I have 1.13 - Does anyone have the updated REDELBE? What's the latest modding framework we are required to use?

Is this just TN's sabotage again?
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