*sigh*
binary tools ...
tools locked behind registration ...
maybe we can try and strengthen the spirit of sharing somewhat ? :p
for the sake of documentation, I wrote a tool to extract the rdb files in python
I left some brain dump about how the file structure works in there.
rdb-ar.py 0.1
when storing the files the game seems to be only using a hash of the filename & filetype, so we only get some ugly numbers instead of human-readable names.
I went through most of the exisiting filetypes and chose(invented) a suffix so that things get a bit more readable (hopefully) and a bit easier to sort through.
(info dump)
//edit: updated with new info
the tool can do some limited filtering, so say you want to extract all video files:
(assuming you copied the tool in your DOA6 dir)
or all meshes from CharacterEditor.rdb
binary tools ...
tools locked behind registration ...
maybe we can try and strengthen the spirit of sharing somewhat ? :p
for the sake of documentation, I wrote a tool to extract the rdb files in python
I left some brain dump about how the file structure works in there.
rdb-ar.py 0.1
usage:
when storing the files the game seems to be only using a hash of the filename & filetype, so we only get some ugly numbers instead of human-readable names.
I went through most of the exisiting filetypes and chose(invented) a suffix so that things get a bit more readable (hopefully) and a bit easier to sort through.
(info dump)
//edit: updated with new info
file types:
the tool can do some limited filtering, so say you want to extract all video files:
(assuming you copied the tool in your DOA6 dir)
Code:
python rdb-ar.py -x -out:some/path/videos -m:.mp4 .
Code:
python rdb-ar.py -x -out:some/path/meshes -m:.g1m CharacterEditor.rdb