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[Guide] Some info about color customize files in SFV

#1
Original post from moddah (in the SFxT Mods forum)
NOTE: as the post was made during the early days of SFV modding, so the character code is still the old one.

Show ContentHow to How to edit colors with manual hex editing:

Show ContentHow to edit CostumeColorPreview files:

Show ContentInfo about costume color file and how to update mod for v1.02 game:

Show Contentupdated info for costume color file on v1.06/1.07:

Show ContentCustomizeSetting Hex editing and Data (NEW):
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#2
So when it's black since it's a ton of 0's how do you know where to start?
[Image: Azfmhhy.png]

Edit: Figured it out
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#3
@"Lobuttomize"
Tbh you probably don't need this guide if you just want to change the color of some parts in character's color 1 till color 15 slot, as you can use the ColorEdit tool. But it's different story though if you want to change the EX colors (these can't be read by ColorEdit tool).
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#4
@"robhal"

Excellent guide. You can also manipulate the EX colors in the customizesetting file. You can change whether or not specific materials show black or the ex color.
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#5
Is this for me???? [Image: c2861c51ea96ce934d56f0e1a26b8d15.gif]
[Image: Yshtola.gif]
 
Major Hobby : Update Signature
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#6
@"robhal"

I have a question that you may or may not have the answer to.

Falkes default outfit color 2 is a solid white outfit, but the base color in the texture files is somewhere closer to gray. So you would think that choosing white in the coloredit tool would get you more of a grey color since it mixes white with the base color in her texture file being grey. Yet, somehowo they got solid white, as if it the color is ignoring the texture file. How the hell did they do that.

if you look at the coloredit file this is what capcom has for the white:
[Image: unknown.png]

but if i pick the white color i get this:
[Image: unknown.png]

So the question is, what the heck is 0000A040?

quick edit.

I went here https://babbage.cs.qc.cuny.edu/ieee-754.old/32bit.html

and apparently 40A00000 is a value of 5. Why would colors go past 1?
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#7
@"addysun"
You may want to discuss about colors with @"TiggieWhite" instead as he seems like a color expert. Anyway, if the color values you pick in the ColorEdit tool doesn't match with what Capcom has in the first place, it should be easy to fix it as all you need is hex-editing. Look at the screenshot below
[Image: xgGizyd.jpg]

You can see in the left part that I highlighted, the values are exactly the same like Capcom has, right? So what you need to do is just copy those values to yours.
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#8
@"robhal"

That's what I currently do, it just doesn't make sense to me that they can have an rgb value over 1. Their color is like 500% white
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#9
So if anyone is ever curious, you can use colors beyond a 1.0 floating point. This never occurred to me before. In the picture below the left hair is a value of 1 red, the right is a value of 5 red 

https://cdn.discordapp.com/attachments/4....59.30.png

you can go here to get hex values from floating point numbers.

https://babbage.cs.qc.cuny.edu/IEEE-754....cimal.html

[Image: Screenshot_2019-03-25_09.59.30.png]
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Join us on the modderbase discord! I'm going to post more WIPs on there as well as talk shop.
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#10
nvm, figured it out
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#11
Add the new stuff into the first post

CustomizeSetting Hex editing and Data - @"Killbox"
http://modderbase.com/showthread.php?tid=1471
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#12
Hi! All my colors edit work fine, but I have mistake with EyeBrown on Ryu C2, no changes in game. I've already try with Color editor tools and with Hexadecimal, MASK texture enable to change this color. All others can be change but not this one... However this line appear in the costumizesetting file. If someone have a solution. Thanks
@"robhal"
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#13
@"Baniway"
I gonna tag @"bbb" instead as he is an expert on those ColorEdit & texture editing stuff, hope he can help Wink
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#14
(02-13-2021, 02:08 AM)robhal Wrote: I gonna tag @"bbb" instead as he is an expert on those ColorEdit & texture editing stuff

This is the first I hear of this Tongue

@"Baniway"

Do you mean "EyeBlow"? I think that's a japanese typo for eyebrow. if its the eyebrow you are trying to change, that is material 06, but "eyeblow" is specifying material 07

[Image: Untitled.jpg]

try changing that highlighted part to 06, and have them red in the mask texture.
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#15
Hi @"robhal" Ho ok no problem, thanks Wink

Thanks @"bbb" for your help, but it don't seem to work, Can you tell me if you see something wrong?
Yes I think eyeBlow is eyeBrow japanese typo.
But if eyeBrow is material 06, what is material 07?
I don't know how to read this number.

Here are the modified files (Z32 because it's a swap for Kage):
https://drive.google.com/file/d/1NUK-Vh9...sp=sharing

Here are my screenshots:

[Image: Screen2.jpg]
[Image: Screen.jpg]
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