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[Guide] Some info about color customize files in SFV

#1
Original post from moddah (in the SFxT Mods forum)
NOTE: as the post was made during the early days of SFV modding, so the character code is still the old one.

Show ContentHow to How to edit colors with manual hex editing:

Show ContentHow to edit CostumeColorPreview files:

Show ContentInfo about costume color file and how to update mod for v1.02 game:

Show Contentupdated info for costume color file on v1.06/1.07:
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#2
So when it's black since it's a ton of 0's how do you know where to start?
[Image: Azfmhhy.png]

Edit: Figured it out
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#3
@Lobuttomize
Tbh you probably don't need this guide if you just want to change the color of some parts in character's color 1 till color 15 slot, as you can use the ColorEdit tool. But it's different story though if you want to change the EX colors (these can't be read by ColorEdit tool).
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#4
@robhal

Excellent guide. You can also manipulate the EX colors in the customizesetting file. You can change whether or not specific materials show black or the ex color.
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#5
Is this for me???? [Image: c2861c51ea96ce934d56f0e1a26b8d15.gif]
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#6
@robhal

I have a question that you may or may not have the answer to.

Falkes default outfit color 2 is a solid white outfit, but the base color in the texture files is somewhere closer to gray. So you would think that choosing white in the coloredit tool would get you more of a grey color since it mixes white with the base color in her texture file being grey. Yet, somehowo they got solid white, as if it the color is ignoring the texture file. How the hell did they do that.

if you look at the coloredit file this is what capcom has for the white:
[Image: unknown.png]

but if i pick the white color i get this:
[Image: unknown.png]

So the question is, what the heck is 0000A040?

quick edit.

I went here https://babbage.cs.qc.cuny.edu/ieee-754.old/32bit.html

and apparently 40A00000 is a value of 5. Why would colors go past 1?
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#7
@addysun
You may want to discuss about colors with @TiggieWhite instead as he seems like a color expert. Anyway, if the color values you pick in the ColorEdit tool doesn't match with what Capcom has in the first place, it should be easy to fix it as all you need is hex-editing. Look at the screenshot below
[Image: xgGizyd.jpg]

You can see in the left part that I highlighted, the values are exactly the same like Capcom has, right? So what you need to do is just copy those values to yours.
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#8
@robhal

That's what I currently do, it just doesn't make sense to me that they can have an rgb value over 1. Their color is like 500% white
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#9
So if anyone is ever curious, you can use colors beyond a 1.0 floating point. This never occurred to me before. In the picture below the left hair is a value of 1 red, the right is a value of 5 red 

https://cdn.discordapp.com/attachments/4....59.30.png

you can go here to get hex values from floating point numbers.

https://babbage.cs.qc.cuny.edu/IEEE-754....cimal.html

[Image: Screenshot_2019-03-25_09.59.30.png]
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#10
nvm, figured it out
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