12-03-2018, 10:42 PM
(This post was last modified: 12-03-2018, 11:08 PM by neonBeatdown.)
I'm trying to learn how to mod for myself and I'm having an issue with my character in game being huge. I followed the resources here in which I downloaded the awesome provided character FBX files that Brutal Ace posted and made adjustments to the mesh. I used Maya to edit the mesh though because that's my software of choice. I exported the FBX file from maya and imported it into unreal 4.7. Everything looked as expected in Unreal but in game the mesh is huge! Any thoughts on what might cause this? I'm looking to see if there is a unit conversion issue between Maya and Unreal?
Basically this is the Pajamas costume on Chun but I hate the apron and I love the sneakers from Brutal Ace's Sparring Costume mod.
Thanks for all the awesomeness you guys do here in advance.
I looks like maya needs you to specify the FBX units to "Inches" which imported allowed my character to work at the correct size in the game.
Basically this is the Pajamas costume on Chun but I hate the apron and I love the sneakers from Brutal Ace's Sparring Costume mod.
Thanks for all the awesomeness you guys do here in advance.
(12-03-2018, 10:42 PM)neonBeatdown Wrote: I'm trying to learn how to mod for myself and I'm having an issue with my character in game being huge. I followed the resources here in which I downloaded the awesome provided character FBX files that Brutal Ace posted and made adjustments to the mesh. I used Maya to edit the mesh though because that's my software of choice. I exported the FBX file from maya and imported it into unreal 4.7. Everything looked as expected in Unreal but in game the mesh is huge! Any thoughts on what might cause this? I'm looking to see if there is a unit conversion issue between Maya and Unreal?
Basically this is the Pajamas costume on Chun but I hate the apron and I love the sneakers from Brutal Ace's Sparring Costume mod.
Thanks for all the awesomeness you guys do here in advance.
I looks like maya needs you to specify the FBX units to "Inches" which imported allowed my character to work at the correct size in the game.