11-11-2018, 07:12 PM
@"sleepy_scrub" : If I remember well, not all files can be extracted correctly.
@"Monkeygigabuster" : Sure.
@"Monkeygigabuster" : Sure.
Spoiler:
Modding Discussions
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11-11-2018, 07:12 PM
@"sleepy_scrub" : If I remember well, not all files can be extracted correctly.
@"Monkeygigabuster" : Sure.
Spoiler:
11-12-2018, 04:32 AM
(This post was last modified: 11-12-2018, 04:38 AM by Monkeygigabuster.)
@segadordelinks
From the look of the image I can't figure it out Could you send me your FBX files so I can try to cook it I also ask Ogami4 about his nude mod Turn out he didn't edit the hand so no wonder his hand doesn't get messed up Until Gildor figure out the skeleton scale in SCVI properly,I recommend you guys to avoid modding hand part for now
11-12-2018, 12:06 PM
@"Monkeygigabuster"
Here it is: https://sta.sh/05xe6wagzzt
11-13-2018, 01:09 PM
(This post was last modified: 11-13-2018, 01:10 PM by Monkeygigabuster.)
@"Segadordelinks"
I don't have shading issue with you FBX All I did was just remove double,save it and then cook it in UE4 I use Blender 2.77 with 2.74 FBX plug in Make sure to use amterial instance insread of material i UE4
11-13-2018, 03:58 PM
(This post was last modified: 11-13-2018, 06:56 PM by Segadordelinks.)
@"Monkeygigabuster": I use Blender 2.78 and FBX plugin 2.74 (the ones that work for Street Fighter V).
So I am cooking it wrong? I'll try to make a video of how I do it. By the way, cooking and packaging methods give me the same results. About the materials: Out of frustation I tried using Materials and an error message appears when the game tries to load the model, so that is defenitely not the issue. Edit: Here is the video.
11-14-2018, 12:52 PM
Here is the your Fbx files that I saved in Blender 2.77
https://drive.google.com/open?id=1hJq8qk-dQWVeRvEy9cuSYt1t9OlTTiqh And here is my saving setting
11-14-2018, 03:14 PM
(This post was last modified: 11-14-2018, 07:40 PM by Segadordelinks.)
@Monkeygigabuster: Yes, those are the settings I use too.
Tried your file, the same result: https://sta.sh/0z1xq0c1hvn (11-13-2018, 01:09 PM)Monkeygigabuster Wrote: @"Segadordelinks" Did you try using my .fbx directly?
11-16-2018, 06:07 PM
@Segadordelinks
here is my UE4 project folder: https://drive.google.com/open?id=1FQjNlh...POIGBmJF1D Just run SoulcaliburVI project file inside "SoulcaliburVI" folder to load the project in UE 4.17
11-16-2018, 07:03 PM
@"Monkeygigabuster"
Thanks a lot, pal. So in the end it was still a scale problem. I imported the .fbx with Uniform Scale 40 and now looks well. Note: When I first tried your project it had the invisibility issue when zoomed in. But it was because the physics file was in the wrong folder.
11-17-2018, 08:20 PM
(This post was last modified: 10-31-2022, 02:08 AM by Tetraspore.)
I posted in the discord about this, but I'm posting here as well for posterity's sake.
I'm trying to reimport a face after making a few vertex edits to it, and it keeps exploding no matter what scale I export/import it at. I've also tried exporting a face and importing it back without any edits made and I'm having the same problem. I feel as though I'm missing some crucial step. Here's what I've tried as a solution: Removing Skin modifier and re-applying it Removing skin modifier, downscaling to 1/10th scale, and reapplying skin modifier Changing between editable mesh/poly Moving the project to Maya and exporting as FBX Many other things that I just can't even remember. Does anyone have any suggestions? I know a few pages back people were trying to tweak scaling by reimporting existing meshes, but there wasn't any concrete data posted (iirc).
Hello everyone. I'm trying to replace the Cotton Bandage (Waist) with the Loincloth. I imported the mesh of Loincloth and the materials and Textures it uses into Unreal Engine 4.17. Then I renamed "011" in their file names into "001" and "inner_001_f_H_Stomach" into "inner_011_f_H_Hip" then made a pak, according to the Tutorial "Part I: How to Swap Weapon Meshes" posted by @"Spectator Sly" (Thanks to this Tutorial, I can make some Texture MOD now)
However, the Loincloth is not shown when choose the Cotton Bandage (Waist), instead of that, The whole stomach mesh is gone. I guess I have ignored some file I should edit, like an index file or something like. Thank you very much!
11-19-2018, 03:32 AM
Proper scaling settings elude me. I get a giant hovering mask (or nothing) no matter what I do.
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