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Modding Discussions

#1
Post your modding related questions here including cool tips and tricks you find during your modding career, informative posts will linked on this page for future reference. Also please check the whole thread carefully before posting your question, chances are it might have been answered before.
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#2
The files have been decrypted! Thanks to ssh on the ZenHax forums!

https://zenhax.com/viewtopic.php?f=9&t=1...620#p39713

For anyone who doesn't know how to unpack the Soulcalibur 6 game files:
1. Download quickbms from https://aluigi.altervista.org/quickbms.htm
and the UE4 .bms script from http://aluigi.org/bms/unreal_tournament_4.bms
2. Extract the zip file to your Soulcalibur 6's Pak directory: "Steam\steamapps\common\SoulcaliburVI\SoulcaliburVI\Content\Paks" and place the corresponding .bms script there as well.
3. Run "quickbms_4gb_files.exe" and use the UE4 .bms script
4. Copy and paste this line of code for the variable key:
Code:
QyNTD(BsaNlg_)q2uO96blfz%tNCy#.gKo*y7JpYe6U(TL,M#~88Pkqs/l0~x,gc
5. Wait for the files to unpack.


There you have it!
Let the modding begin!

Also, I've been messing around with the game's memory via Cheat Engine and HxD's RAM editor. There are some edits you can make (mainly moveset/style swaps), but nothing along the lines of full character model swaps or stage swaps.
"Stereotypical Shounen Protagonist stubbornly doing dense things..."
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#3
@MicroKnightmare

Thanks for sharing
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#4
So apparently the umodel 4.17 is loading models fine i tried out some of them myself


link to original post http://www.gildor.org/smf/index.php/topi...8.html#new


Pox911
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SoulCalibur 6
« on: Today at 19:27 »




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aes key is QyNTD(BsaNlg_)q2uO96blfz%tNCy#.gKo*y7JpYe6U(TL,M#~88Pkqs/l0~x,gc

Using 4.17 will let you load everything nicely. Although the animations are probably stored differently since doing a scan for them doesnt seem to pull them for anything but misc props like gates.
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#5
@MicroKnightmare

Thanks for sharing the key, I was trying to figure it out myself but not really an expert in bms stuff Smile
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#6
Ivy's model with some textures extracted.

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#7
So, I found out a lot of new stuff today while modding SC6. First and foremost, the original "~mods" folder method for modding does indeed still work. That said, you'll need to add the "_P" to the suffix of your .pak file. Anyways, let's get to it.

We have the standard Chara folder found in most Unreal Engine 4 fighting games, but those don't really seem to affect too much. From what I gather, most of the files inside the Creation folder can be used to edit all the characters, as well as custom/original characters as well. Depending on what you swap and hex edit, you can potentially swap races, genders and even base characters. That said, the way you hex edit is going to be a lot different. For starters, .uasset files don't directly control what's gonna change. It will, however, control the "header" information within the .uexp file.

The main difference lies in the .uexp file, where that is used to store all the models and maps referenced in the .uasset folder. Gonna go ahead and test a lot more stuff, but hopefully my info dump proves useful!
"Stereotypical Shounen Protagonist stubbornly doing dense things..."
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#8
Music 
Howdy, folks! I decided to make an account here to post in this discussion, and I figured I'd throw my card in the hat with modding this bad boy.

Anyways, I'll get right into what I've been looking at. My first focus was to take a look at the game's save data, since if anyone's familiar with modding their saves in SoulCalibur IV/V, it opened up a new realm of possibilities in regards to the Create-a-Soul mode. It seems the files are located @ C:\Users\[USERNAME]\AppData\Local\SoulcaliburVI\Saved\SaveGames\76561198042237818\GAME, in which there are multiple SAV files in this folder. Doing a bit of research, it seems that this is a common file format with Unreal Engine 4 games. 

Unfortunately, it looks like the data's encrypted:

[Image: m6QL4NT.png]
(Screenshot taken from the biggest SAV file in my folder.)

So, for the time being, I'm at a wall with this until we can figure out how to decrypt these SAV files. Once that's done, then I can get into looking to see if SCVI is akin to that of SCIV and V, in terms of structure for each CaS slot.

I'm new to working with UE4 assets, so I'll be getting up-to-date with all that. I have backed-up ISOs of my copies of SCIV and V, so I'll have some assets I can try to port over to SCVI, once I figure out all of this. 

Suffice to say, I am looking forward to really digging deep into the modding possibilities this game has! I'll pretty much be checking this discussion whenever I can, and I'll post anything interesting that I can find. 

Let's make SoulCalibur VI even better!
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#9
Welcome to MB @Spectator Sly Tongue thanks for digging into SC6 and sharing
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#10
Looks like we didn’t even needs mods for Bowsette:
https://www.eventhubs.com/news/2018/oct/...creations/

Or nude lizards with boners Wink lol!
https://www.eventhubs.com/news/2018/oct/...d-penises/
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#11
I'm having fun just using the Character Creator Smile

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#12
Swap method almost the same as in Tekken 7.
 

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Removes a helmet and upper part of armor from Nightmare.

Download
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#13
Tried using quickBMS to replace a couple of stage songs with the music from the DLC BGM folder. Didn't work. All I got was no music on every stage I tried to replace the songs of. lol
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#14
Wow, nice activities in here Smile

Anyway, I have created separate thread for sharing any character mods and also for sharing any "Create a Soul" custom character. Please post in there, thank you Wink
"Custom Skins/Models" thread
"Share your CaS custom character in here" thread

And please tell us again, if there is any new thread you want (like stage mod thread or sound/BGM mod thread), or you can also create it yourself.
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#15
Original post by joeyq




Main characters in folder SoulcaliburVI/Content/Chara
001: Heishiro Mitsurugi
002: Seong Mi-na
003: Taki
004: Maxi
005: Voldo
006: Sophitia Alexandra
007: Siegfried
00b: Isabella "Ivy" Valentine
00c: Kilik
00d: Chai Xianghua
00f: Yoshimitsu
011: Nightmare
012: Astaroth
013: Inferno
014: Cervantes de León
015: Raphael Sorel
016: Talim
023: Tira
024: Zasalamel
062: Grøh
064: Azwel
065: Geralt of Rivia
066: Lizardman aka Aeon_Calcos

Thanks Gildor for this awesome tool! Also could you set "Anim" in the UE Viewer Compatibility Table to "No" because animations are like Tekken 7 not found yet and I was hopeful to get the animations of Soul Calibur series like forever since Soul Calibur 4 ten years ago and nobody has cracked that yet, only meshes and textures. Hopefully someone will find them in the future...

Edit:
How do you extract sound from .pak, for example "SoulcaliburVI/Content/Demo/DEM_CHR_00b_010_A/Sound/E_VO_CHR_00B_A.uasset" (Isabella Ivy Valentine english voice)?
I exported via Tools > Save Selected Packages and here's a link to sample of audio files:
https://www99.zippyshare.com/v/7EXePgwH/file.html

« Last Edit: Today at 01:29 by joeyq »
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