01-19-2020, 03:23 PM
Thanks a lot, guys! It worked now!
[Tutorial] Hiding some costume parts (by using Capcom's hider material file)
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01-28-2020, 04:19 PM
Thanks to @"Leonaura" as with little more works (and some guessing) we also can use this guide to make some costumes (not all though) become their "easter-egg" version by default. Please read the post below for more details
http://modderbase.com/showthread.php?tid...7#pid21137
02-14-2020, 01:10 PM
(This post was last modified: 02-14-2020, 01:12 PM by TigerCannon.)
(01-28-2020, 04:19 PM)robhal Wrote: Thanks to @"Leonaura" as with little more works (and some guessing) we also can use this guide to make some costumes (not all though) become their "easter-egg" version by default. Please read the post below for more details Does this also work on Urien's C1? I tried to hide his CM_URN_01_METAL parts (which is his suit), but that erases his lower body entirely, except for his shoes and belt. I tried changing the inner filename of DA_URN_MaterialPreset_01 to DA_URN_MaterialPreset_X1 from the DataAsset folder, but that didn't do anything. (02-14-2020, 01:10 PM)TigerCannon Wrote:(01-28-2020, 04:19 PM)robhal Wrote: Thanks to @"Leonaura" as with little more works (and some guessing) we also can use this guide to make some costumes (not all though) become their "easter-egg" version by default. Please read the post below for more details With Urien, besides that, you have to edit the main file in the mesh folder (URN_01), and change the invisible material name (CMI_CMN_Invisible_Inst) to CM_URN_01_MetaSkin in two lines (000002D0 and 00000C70). It's like assign the invisible skin (easter egg version) to his default skin. And, of course, you have to hide too the CM_URN_01_Leadher (shoes and belt).
02-18-2020, 08:35 PM
(This post was last modified: 02-18-2020, 08:36 PM by TigerCannon.)
(02-14-2020, 01:49 PM)Leonaura Wrote: With Urien, besides that, you have to edit the main file in the mesh folder (URN_01), and change the invisible material name (CMI_CMN_Invisible_Inst) to CM_URN_01_MetaSkin in two lines (000002D0 and 00000C70). It's like assign the invisible skin (easter egg version) to his default skin. Got it. Thanks a lot!
10-09-2020, 04:24 AM
Big update, thanks to @bbb and his discovery, now we can modify the easter-egg code by simply hex-editing the material preset file. See the guide in here.
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