05-30-2018, 01:03 PM
(05-30-2018, 04:42 AM)sleepy_scrub Wrote:(05-30-2018, 12:00 AM)RAYG400 Wrote: I figure that I could use u4pak to unpack a nude mod for sakura then get the meshes using the sfv texture extract, to open in 3ds max before blender.
@"RAYG4000"
More or less correct. You can unpack the mod with u4pak to get .uasset files then extract those with UModel to get tetures and the model.
The catch is that the model extracts as a .psk, which blender can't open.
You have to use 3DS Max and the ActiveX Importer plugin to open the mesh, then save it out as a .fbx.
As far as I'm aware that's the only way to open a .psk. Yes Blender has a .psk plugin, but when I tried it, it was super janky and I don't recommend it.
But yeah workflow is U4pak -> Umodel -> 3DSMax -> Blender.
Thank you sooo much man!
Baby girl Sakura!!