I got some troubles regarding injecting texture (dds) file back into the uasset file.
See, I followed this tutorial here for my first texture mod (this one) and it was success. Now I get some requests to make two mods involving texture modding as well
1. Changing the sky color in CPT 2017 / Ring of Pride stage from daylight to night
2. Changing the SFV logo shown on the center monitor in CPT 2017 / Ring of Pride stage to some custom logo (provided by the requester)
After extracting the dds files from the respective usasset files, I began to edit the dds files using my little Photoshop knowledge and they were pretty much success imho (the sky become night and the SFV logo become the custom one). Now on the way to inject those edited dds files back into their uasset files, again I use the same tutorial above and then I check the result in game, here is what I get
For the first mod, yes the sky is shown become night but the clouds are only on the right side and also actually it's not full night sky as there are some parts that still blue sky (I use Cammy's intro and CA to verify this issue). And for the second mod, the custom logo is not supposed to look like that.
Anyway after series of trial and error sessions, my conclusion is because maybe I inserted the edited dds files into the wrong place of their usasset files, which is supposed to be not true as according to the tutorial, if we start selecting from the bottom, it's pretty much perfect result.
Please help me solve the issue (I attach the original files below), I think the solution is we need to figure out where the starting offset of the position to insert the dds file.
https://mega.nz/#!xF4SiaAa!GPtSQ4gxy89j-...4INaKQ-Eio
Thank you in advance.
See, I followed this tutorial here for my first texture mod (this one) and it was success. Now I get some requests to make two mods involving texture modding as well
1. Changing the sky color in CPT 2017 / Ring of Pride stage from daylight to night
2. Changing the SFV logo shown on the center monitor in CPT 2017 / Ring of Pride stage to some custom logo (provided by the requester)
After extracting the dds files from the respective usasset files, I began to edit the dds files using my little Photoshop knowledge and they were pretty much success imho (the sky become night and the SFV logo become the custom one). Now on the way to inject those edited dds files back into their uasset files, again I use the same tutorial above and then I check the result in game, here is what I get
Spoiler:
Anyway after series of trial and error sessions, my conclusion is because maybe I inserted the edited dds files into the wrong place of their usasset files, which is supposed to be not true as according to the tutorial, if we start selecting from the bottom, it's pretty much perfect result.
Please help me solve the issue (I attach the original files below), I think the solution is we need to figure out where the starting offset of the position to insert the dds file.
https://mega.nz/#!xF4SiaAa!GPtSQ4gxy89j-...4INaKQ-Eio
Thank you in advance.