01-22-2018, 09:26 AM
Hi guys, new to SFV modding, I didn't want to make this post just yet as I have been trying to figure out how to mod by simply reading about on my own. My current goal is simple texture manipulation for now, more specifically, specular maps. I've spent hours looking around on these forums as well as other sites and watching youtube tutorial videos, although most of those videos seems to be well beyond the current scope of what I'm personally trying to achieve.
What I've currently learned:
So as of right now I'm completely stumped. I've searched all over for a reason and/or solution as to why this is occurring and I cannot find anything, other than making sure I'm saving the .dds as DXT5. I feel daft because I know I am probably doing something really simple, really wrong. Sorry if that was a bit of a mouthful.
What I've currently learned:
- How to unpack the SFV paks and a basic understanding of the file structure
- Using Umodel to export a .uasset to .tga
- Saving a modded .tga in Photoshop as .dds using Nvidia dds plugin
- Injecting .dds into .uasset using this guide: http://modderbase.com/showthread.php?tid=57
- Using u4pak to re-pack the .uasset as a .pak file for easy use in a mod manager
Spoiler:
So as of right now I'm completely stumped. I've searched all over for a reason and/or solution as to why this is occurring and I cannot find anything, other than making sure I'm saving the .dds as DXT5. I feel daft because I know I am probably doing something really simple, really wrong. Sorry if that was a bit of a mouthful.