09-10-2020, 02:50 AM
@"Leonaura"
And now you know that unique intro
About swapping animation files, not sure for that, but recently I saw this twitter post from @"Killbox" that he can swap VFx and give it a different index ID, so maybe the way can also work for attempting to swap that Urien's unique intro animation file to someone?
https://twitter.com/Killbawx/status/1301033287750647808
And about the DataAsset preview file that has reference to the separate preview only mesh file and how we can use such thing to attempt fixing some clipping issue (like Ken's hair), well I certainly want that too especially for Ken, but unfortunately we have another issue to deal with. In some costumes (eg. Ken's C1) they don't even have the DataAsset preview file thus the game will always use the regular "DA_XXX_Costume_YY" file to display the 3D model in char select screen.
And now you know that unique intro
About swapping animation files, not sure for that, but recently I saw this twitter post from @"Killbox" that he can swap VFx and give it a different index ID, so maybe the way can also work for attempting to swap that Urien's unique intro animation file to someone?
https://twitter.com/Killbawx/status/1301033287750647808
And about the DataAsset preview file that has reference to the separate preview only mesh file and how we can use such thing to attempt fixing some clipping issue (like Ken's hair), well I certainly want that too especially for Ken, but unfortunately we have another issue to deal with. In some costumes (eg. Ken's C1) they don't even have the DataAsset preview file thus the game will always use the regular "DA_XXX_Costume_YY" file to display the 3D model in char select screen.