01-12-2019, 10:33 PM
@"Eugene" I figured out why it doesn't cook for you. You copied the original SFV files into you UE4 directory right? I assume that's the case. Try doing this, go to C:\Users\USER\Documents\Unreal Projects\StreetFighterV\Content and delete everything other than your custom PhysicsAsset and the stuff you didn't copy from the original SFV files. This happens because the files you get after using QuickBMS are actually already cooked and encrypted by Capcom themselves. Therefore, you should rather create an empty folder structure in UE4 that mimics the original folder structure instead of copying the whole Capcom files. Hope that's clear.