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Modding Discussion

#1
Hey everyone, I'm making this thread to share any insights into modding the recently released Epic Store version of Samurai Shodown (2019)

For starters, the AES key in order to extract the game's files via QuickBMS is
"0xDD65CE67FB67735547E32B3BB63FB97C6834EDCBA8359E7AE4CC1ADBCB9597B0"

I'll update this post more frequently with news, as I am a hardcore SNK fighting game fan.

Here is what it should look like in your unreal_tournament_4.bms script:

Code:
# set your AES_KEY here as text or C string ("\x11\x22...") or umodel hex (0x1122...)
set AES_KEY binary ""
... # Miscellaneous Games
putarray 10 -1 "0xDD65CE67FB67735547E32B3BB63FB97C6834EDCBA8359E7AE4CC1ADBCB9597B0" # Samurai Shodown
"Stereotypical Shounen Protagonist stubbornly doing dense things..."
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#2
For those looking to import custom models into the game, SamSho runs on UE4.21.
"Stereotypical Shounen Protagonist stubbornly doing dense things..."
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#3
(06-13-2020, 03:21 AM)MicroKnightmare Wrote: Hey everyone, I'm making this thread to share any insights into modding the recently released Epic Store version of Samurai Shodown (2019)

For starters, the AES key in order to extract the game's files via QuickBMS is
"0xDD65CE67FB67735547E32B3BB63FB97C6834EDCBA8359E7AE4CC1ADBCB9597B0"

I'll update this post more frequently with news, as I am a hardcore SNK fighting game fan.

Here is what it should look like in your unreal_tournament_4.bms script:

Code:
# set your AES_KEY here as text or C string ("\x11\x22...") or umodel hex (0x1122...)
set AES_KEY binary ""
... # Miscellaneous Games
putarray 10 -1 "0xDD65CE67FB67735547E32B3BB63FB97C6834EDCBA8359E7AE4CC1ADBCB9597B0" # Samurai Shodown

this method doesn't work currently, could be the update or something else is wrong as I get errors with quickbms
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#4
(06-16-2020, 08:27 PM)nepafu Wrote:
(06-13-2020, 03:21 AM)MicroKnightmare Wrote: Hey everyone, I'm making this thread to share any insights into modding the recently released Epic Store version of Samurai Shodown (2019)

For starters, the AES key in order to extract the game's files via QuickBMS is
"0xDD65CE67FB67735547E32B3BB63FB97C6834EDCBA8359E7AE4CC1ADBCB9597B0"

I'll update this post more frequently with news, as I am a hardcore SNK fighting game fan.

Here is what it should look like in your unreal_tournament_4.bms script:

Code:
# set your AES_KEY here as text or C string ("\x11\x22...") or umodel hex (0x1122...)
set AES_KEY binary ""
... # Miscellaneous Games
putarray 10 -1 "0xDD65CE67FB67735547E32B3BB63FB97C6834EDCBA8359E7AE4CC1ADBCB9597B0" # Samurai Shodown

this method doesn't work currently, could be the update or something else is wrong as I get errors with quickbms

What does your current unreal_tournament_4.bms script look like? It could be an error on either my end or yours, if the AES key doesn't match exactly. Did you also make sure to choose the proper option when selecting the AES key in QuickBMS itself? I had to type "14" into QuickBMS for it to extract SamSho's files.
"Stereotypical Shounen Protagonist stubbornly doing dense things..."
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#5
(05-02-2020, 05:45 AM)bbb Wrote: @"nepafu"

Thanks Smile

just delete the NORMAL texture from the mod and the muscles will return Smile

(06-17-2020, 04:54 AM)MicroKnightmare Wrote:
(06-16-2020, 08:27 PM)nepafu Wrote:
(06-13-2020, 03:21 AM)MicroKnightmare Wrote: Hey everyone, I'm making this thread to share any insights into modding the recently released Epic Store version of Samurai Shodown (2019)

For starters, the AES key in order to extract the game's files via QuickBMS is
"0xDD65CE67FB67735547E32B3BB63FB97C6834EDCBA8359E7AE4CC1ADBCB9597B0"

I'll update this post more frequently with news, as I am a hardcore SNK fighting game fan.

Here is what it should look like in your unreal_tournament_4.bms script:

Code:
# set your AES_KEY here as text or C string ("\x11\x22...") or umodel hex (0x1122...)
set AES_KEY binary ""
... # Miscellaneous Games
putarray 10 -1 "0xDD65CE67FB67735547E32B3BB63FB97C6834EDCBA8359E7AE4CC1ADBCB9597B0" # Samurai Shodown

this method doesn't work currently, could be the update or something else is wrong as I get errors with quickbms

What does your current unreal_tournament_4.bms script look like? It could be an error on either my end or yours, if the AES key doesn't match exactly. Did you also make sure to choose the proper option when selecting the AES key in QuickBMS itself? I had to type "14" into QuickBMS for it to extract SamSho's files.
I'll see when I get home but I never had the opportunity to input it I think, I got the latest ut4.bms from the site and put the aes key at the appropriate spot
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#6
I see what I did wrong, you have to leave the "" empty one there apparently, but it works now
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#7
Hello everyone, how can i extract the files? i want the 3d model of yoshitora an Charlotte, thanks in advance, btw teres a 3d model screenshots of tam tam here https://www.reddit.com/r/SamuraiShodown/..._god_damn/
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#8
Download quickbms https://aluigi.altervista.org/quickbms.htm
Download unreal_tournament_4.bms script https://aluigi.altervista.org/quickbms_scripts.php
use the aes key and put it into the script as posted above
use the 4GB quickbms exe

What I want to know is the setting for UE4 and even blender since this game does not follow what SF requires
maybe @"Monkeygigabuster" can help?
[+] 1 user Likes nepafu's post
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#9
Thank you for the key! and the script.
I'm trying to extract some voice files but I found the bnk file can't be extracted by the Wwise Sound Tool for Tekken 7. Is there any way to extract them?
[+] 1 user Likes elzee's post
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#10
(03-16-2021, 02:39 PM)elzee Wrote: Thank you for the key! and the script.
I'm trying to extract some voice files but I found the bnk file can't be extracted by the Wwise Sound Tool for Tekken 7. Is there any way to extract them?

I'd like to know that as well. Trying to modify the .bnk files to change characters music. Already tried Wwise, VLC, Bink and Eternity Audio Tool. None of them worked. Wwise says that "only WPROJ are supported", whatever that means.
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