06-11-2020, 03:57 AM
So I've been tinkering with the vita.uasset (from BattleAsset\CockpitTop) and have extracted the .TGA file (uncompressed) so I can edit on Photoshop. After doing the proper edits, I saved it as a 32-bit TGA file and the file size remained the same (513kb). I then setup the folder structure on Unreal 4.7.6 and imported the TGA file to it's appropriate folder and packaged the file. The file size came out a lot smaller (104kb) and it's NameTable structure (check pic) seen from extract.exe is slightly different. It also reads PNG format on umodel.exe. Can anyone help point what I missed? I know I'm going through this a bit quick, but I did skimmed through Uncle Festor's and BrutalAce's texture/UE4 workflow tutorial. Any help is appreciated!