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Texture Problem After Adding Apex Clothing Physics

#1
I used Nvidia APEX SDK  to put cloth physics onto Mech FANG's front lower cloth.  The physics work very well within the game, but the textures on the Cloth Material got jumbled up.  The other Materials' textures (the non-Apex ones) are fine though.


What it should look like:
[Image: 49796534856_d462495800_z.jpg]




After adding Apex Cloth Physics onto the Cloth Material, the textures look jumbled up:
[Image: 49795990603_246e2edc64_z.jpg]


Is there anyway I can fix this within UE4 or Blender?
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#2
Nevermind, I figured it out.  All I had to do was put the UV Origin to Bottom Left.  That fixed it.  I read somewhere that Apex SDK flip their UV maps/Textures coordinates differently.  


[Image: 49799702333_3cddb77315_b.jpg]
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