(01-08-2020, 10:36 PM)GCS-WT Wrote: I've been experimenting with this. Arcade mode files are here:
StreetFighterV/Content/GameMode/Arcade/ModeX/
Mode1 = SF1 - 10 characters, 4 matches...
What's good, everyone?
I'm brand new to modderbase. I've also been playing the trial-n-error game with files in the folder mentioned above—while at the same time learning more about hexadecimal coding. Not sure if this question has already been answered, but I think I solved the issue re: how do we setup any rival boss—EXCEPT Ryu—for the Final Stage in Arcade Mode. Here's the step-by-step I followed that worked for me. I'll use Mode1 (SF1):
1. Edit the desired player characters in CharaSelectTableData.uasset.
So far, this is what my modded Character Select layout looks like:
2. Edit the ten rival characters & respective stages in StageData.uasset (planning ahead which two are going to be rival bosses).
In this example, Falke(Z28)'s stage is Frosty Boulevard (S05); hex 06 (under hex 22, the telltale " as noted by
gravelee) is her Holiday Costume.
3. Under the "Rival_Boss 10" area in StageData.uasset, put down the two characters who will fight whoever "Rival Boss 10" is plus the desired stage. Repeat (copy n' paste) over next two instances of "Rival_Boss 10" below, making sure all 3 instances are identical.
4. Under the "Rival_Boss 11" area in StageData.uasset, put down the remaining eight characters who will fight whoever "Rival Boss 11" is plus the desired stage. Repeat for the next two instances of "Rival_Boss 11", making sure all 3 instances are identical.
5. In Rival_Boss10.uasset, put down those same two characters who will fight Rival Boss 10, except you're going to add an extra character within that group. As you can see in the example below, I put down Ken in the middle. There's no stage codes here.
Now that code that's slightly far off from the others that says Z35? This means Lucia will be Ryu and Laura's rival boss! The value under the hex 0A determines the rival's costume, while the second hex 0A determines the color, similar to the hex 22 (") in StageData.uasset. Hex 09 is Lucia's CPT costume.
6. In Rival_Boss11.uasset, DITTO, instead let's promote Laura (LAR) to status of rival boss.
What I don't understand, though, is why must the same name (in this case, Ken's) appear in that list in both files...?
Again, I'm just learning. I'm no expert, I'm just reporting what apparently works. Does the game need, not so much Ken, per se, but a "placeholder" to block Ryu from being the boss in the Final Stage?
I do know incidentally you can replace Ken with any other character—just make sure if you replace him with, say, Chun-Li, that "CNL" replaces "KEN" in the CharaSelectTableData.uasset and anywhere in the other three files that consists of that list of the implied characters appearing on the select screen.
I need to make this absolutely clear: make sure the two rival boss characters are among the rival characters in your StageData.uasset file! Recall earlier what I noted in Step 2.)
To the best of my ability, I placed the player select characters' code names in these files in the exact order as they are in the CharaSelectTableData.uasset. Does it matter? Maybe not, I don't know, but apparently being meticulous pays off, as you can see in the video below:
Please let me know if this method works for you guys...and also, let me know if I could've posted this better, or if I overlooked any details, as this is my first post on your forum! I hope everyone had a great Thanksgiving!