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Custom Skin/Models

#31
(12-08-2017, 06:30 AM)Fewtch Wrote: @"Monkeygigabuster" Hey is there a discord or somewhere where you all hang out and talk about modding? I feel like this is being done by two separate modding communities and it would be better if we worked together! Cool
You can find us here https://discord.gg/vTnDczV

I have never used Discord before
I used to discuss modding topic with everyone in SRK forum and SFXT zetaboard but now modderbase is the only place that I seek for discussion
[Image: XraiYnJ.jpg]
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#32
Alright I have recived some feedback and I have updated my Strider mod
[Image: mvci_2014_reboot_strider__update_dec_9th...bw07d4.jpg]

(Update DEC-9th-201Cool:Add Reboot cypher and fix some bugs
Download link: https://monkeygigabuster.deviantart.com/...-718885192
Hope you guys don't mind re-download it
[Image: XraiYnJ.jpg]
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#33
@"Monkeygigabuster"
Great job bro for your first MvCI mod, looks awesome in game (but unfortunately it's the non-legit one, plan to buy it if cheap enough). And nice update (I don't mind re-downloading any mod update at all).
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#34
(12-09-2017, 02:43 PM)Monkeygigabuster Wrote: Alright I have recived some feedback and I have updated my Strider mod
(Update DEC-9th-201Cool:Add Reboot cypher and fix some bugs
Download link: https://monkeygigabuster.deviantart.com/...-718885192
Hope you guys don't mind re-download it

good shit dude- highly impressed at how good it looks.

sorry if you've been bugged about this like a million times but i'd like to ask how you did custom materials? i've been trying to figure it out myself, with some direction from vainiuss who did the nero mod
https://www.youtube.com/watch?v=nRtuR1ib1K0

and he mentioned just using material instances. however, from what i've been able to figure out material instances rely on master material files to work while the instances for mvci seem to exist by themselves, pointing to textures directly. i can't figure out how to have my instances just refer to textures directly at the moment
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#35
(12-09-2017, 11:58 PM)tabs Wrote: how you did custom materials?
Sadly I haven't figured it out yet
I only used existed material in my Strider mod
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#36
(12-10-2017, 03:42 AM)Monkeygigabuster Wrote: Sadly I haven't figured it out yet
I only used existed material in my Strider mod

ha, really? man, that's exceptional work then.

anyways, here's some dumb mods i've been screwin around with
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Pantstron (Cowboy)
Edgy Carol over Color 1



[Image: kHlE1iV.jpg]

Black Jedah Color 1
Viper over Carol ALT Color 1


due to how carol's textures work the viper mod esp. has issues as it recolors the hair of every alt color
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#37
[Image: zQfUSHc.jpg]
Taskmaster over Captain America
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#38
updated task mod a lil so specular map on shield and character is set correct. link's the same but figured i'd let ya'll know.
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#39
[Image: iLbLbew.jpg]

American Soldier
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#40
After watching Megaman 11 trailer I decided to make this mod
MVCI mod Zero as Bass
[Image: mvci_mod_zero_as_bass_by_monkeygigabuster-dbwzfg0.jpg]
This mod still has many issues but Hope you guys still enjoy this mod
Image and Download: https://monkeygigabuster.deviantart.com/...-720528624
[Image: XraiYnJ.jpg]
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#41
[Image: tpkQPi2.jpg]

HUNK over Bucky Default 1 (w/ AK and 1911)
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#42
Amazing mod as usual @"tabs"
Let's hope more modder will join the scene too
[Image: XraiYnJ.jpg]
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#43
threw these together on a whim, i guess. probably needs some refining but eh
i really wish carol's hair supported transparency/alpha channel- mad annoying it doesn't.

huge thanks to segadordelink for lettin' me use his nude carol as a base for the hands/body stuff

[Image: z1piV53.jpg]
FBC for Carol (Default)

[Image: IIMwhXV.jpg]
RE6 Ada for Carol (Alt 1)
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#44
[Image: 1qeZ4au.jpg]
Masamune Date over Dante

[Image: 1EaS8yi.jpg]
Beard Ryu over Ryu Default/Alt 1
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#45
@"tabs"
This gets better and better, awesome list of mods you have there man Smile
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