12-31-2019, 04:01 PM
I've been trying to bake model edits (based on Ecchi and Fester's videos), and it wasn't working, so I decided to try a model from BrutalAce's resource pack, since that's a known quantity and if anything should work, it's that. So I tried to import Laura's C2 FBX from that pack.
Issue1:
When it comes in, when I double click the mesh to assign instantiated materials, I only see two LOD0 elements instead of 9 or 10:
Issue 2:
Also, if I try to bake it anyway, I can see that the uasset that UE4.7.6 makes for the mesh is 8 megs when it should be 4 megs according to my original unPAKed SFV files.
What's going on? Thanks for any help you can provide.
Issue1:
When it comes in, when I double click the mesh to assign instantiated materials, I only see two LOD0 elements instead of 9 or 10:
Issue 2:
Also, if I try to bake it anyway, I can see that the uasset that UE4.7.6 makes for the mesh is 8 megs when it should be 4 megs according to my original unPAKed SFV files.
What's going on? Thanks for any help you can provide.