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09-25-2017, 11:18 AM
(This post was last modified: 09-25-2017, 11:34 AM by UncleFestor.
Edit Reason: Added information about files types
)
Ok, so this game is actually very flexible. All the files are located in : ...\REDGame\CookedPCConsole
They are all compressed & encrytped. However, the game will read decompressed decrypted files. So I've created a toolset for this game that'll decrypt, decompress, & extract al the files. I also included a texture extrator/Injector to make texture mods (Newest versions of all tools are included).
You can esxtract the skeletalmesh files using Umodel (You need to select only SkelMesh & Textures otherwise it'll crash), which I also include in the toolset. I haven't tried to do anything with custom meshes yet, but the game seems to have been created on a modified version of UE3. Although it hurt to test if it'll still load assets from the newest version of UE3.
Toolset is available in the tools section.
EDIT:
The file types are as follows:
Labled as: CharName_FileType_Unk_Costume (Not all apply)
AXL_EFF_SEL_01_SF - EFF are effects files
AXL_MAT_0100_SF - MAT are Materials & textures, Costume 01 is 101
AXL_MSH_SEL_01_SF - MSH are SkeletalMesh files - I'm pretty sure SEL is CharSelect - so this would be the mesh used on the character select screen
AXL_UI_AC25_SF - UI is User Interface {Self-Explanatory really}
There's also animation, Voice & Sound Effect files for each character along with stage files & general files for everythong else.