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Thread: Fixing char select model after skeleton edit?
Post: Fixing char select model after skeleton edit?
So I made some huge breast mods with collision and physics, and to do this, I moved the location of the breast bone roots and added a bunch of child bones from there. It seems there's no physics simu... |
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lettuce |
Modding Questions & Discussions
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02-12-2020, 05:34 AM |
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Thread: Modding Discussion Thread
Post: RE: Modding Discussion Thread
(01-15-2020, 02:45 AM)sleepy_scrub Wrote: (01-02-2020, 06:03 AM)lettuce Wrote: If I import into UE4.7.6 an FBX from BrutalAce's character resource, the uasset UE creates is roughly double the size... |
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lettuce |
Modding Questions & Discussions
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982 |
627,899 |
01-22-2020, 02:26 PM |
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Thread: UE4.7.6 FBX import/bake problems
Post: RE: UE4.7.6 FBX import/bake problems
Awesome! That's great idea! Wish I had thought of that, lol. |
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lettuce |
Modding Questions & Discussions
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7 |
2,871 |
01-04-2020, 05:29 AM |
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Thread: Modding Discussion Thread
Post: RE: Modding Discussion Thread
If I import into UE4.7.6 an FBX from BrutalAce's character resource, the uasset UE creates is roughly double the size of the uasset the original FBX was made from. Anyone know why that could be? Som... |
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lettuce |
Modding Questions & Discussions
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982 |
627,899 |
01-02-2020, 06:03 AM |
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Thread: UE4.7.6 FBX import/bake problems
Post: RE: UE4.7.6 FBX import/bake problems
(01-02-2020, 04:39 AM)sleepy_scrub Wrote: Imported Laura's C2 from the character resource pack, no issues.
Should have like 10 material elements.
Some kind of import setting issue maybe. Would need... |
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lettuce |
Modding Questions & Discussions
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7 |
2,871 |
01-02-2020, 06:00 AM |
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Thread: UE4.7.6 FBX import/bake problems
Post: UE4.7.6 FBX import/bake problems
I've been trying to bake model edits (based on Ecchi and Fester's videos), and it wasn't working, so I decided to try a model from BrutalAce's resource pack, since that's a known quantity and if anyth... |
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lettuce |
Modding Questions & Discussions
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7 |
2,871 |
12-31-2019, 04:01 PM |