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Missing LOD elements when I import FBX to Unreal Editor. - Printable Version

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Missing LOD elements when I import FBX to Unreal Editor. - GCS-WT - 10-08-2019

Sometimes when I edit a mesh in Blender and import it to Unreal editor, the number of elements for materials is less than the materials I had assigned in Blender. In one case I had 12 materials in blender and only 3 elements in UE. I know UE is just reading what's in the mesh, so it has something to do with Blender.

Does anyone know what causes this?


RE: Missing LOD elements when I import FBX to Unreal Editor. - TiggieWhite - 10-08-2019

0 face || same material name


RE: Missing LOD elements when I import FBX to Unreal Editor. - GCS-WT - 10-08-2019

0 face, you mean if the material is assigned to part of a mesh that was deleted?