Modding Discussions - Printable Version +- Modder Base (http://modderbase.com) +-- Forum: Soul Calibur VI (http://modderbase.com/forumdisplay.php?fid=50) +--- Forum: Modding Questions & Discussions (http://modderbase.com/forumdisplay.php?fid=52) +--- Thread: Modding Discussions (/showthread.php?tid=471) |
Modding Discussions - Ecchi Gamer - 10-18-2018 Post your modding related questions here including cool tips and tricks you find during your modding career, informative posts will linked on this page for future reference. Also please check the whole thread carefully before posting your question, chances are it might have been answered before. RE: Modding Discussions - MicroKnightmare - 10-19-2018 The files have been decrypted! Thanks to ssh on the ZenHax forums! https://zenhax.com/viewtopic.php?f=9&t=1005&sid=f404d68ea25a7a6e3614eef2f165e00e&start=620#p39713 For anyone who doesn't know how to unpack the Soulcalibur 6 game files: 1. Download quickbms from https://aluigi.altervista.org/quickbms.htm and the UE4 .bms script from http://aluigi.org/bms/unreal_tournament_4.bms 2. Extract the zip file to your Soulcalibur 6's Pak directory: "Steam\steamapps\common\SoulcaliburVI\SoulcaliburVI\Content\Paks" and place the corresponding .bms script there as well. 3. Run "quickbms_4gb_files.exe" and use the UE4 .bms script 4. Copy and paste this line of code for the variable key: Code: QyNTD(BsaNlg_)q2uO96blfz%tNCy#.gKo*y7JpYe6U(TL,M#~88Pkqs/l0~x,gc There you have it! Let the modding begin! Also, I've been messing around with the game's memory via Cheat Engine and HxD's RAM editor. There are some edits you can make (mainly moveset/style swaps), but nothing along the lines of full character model swaps or stage swaps. RE: Modding Discussions - Ecchi Gamer - 10-19-2018 @"MicroKnightmare" Thanks for sharing RE: Modding Discussions - Ecchi Gamer - 10-19-2018 So apparently the umodel 4.17 is loading models fine i tried out some of them myself link to original post http://www.gildor.org/smf/index.php/topic,6384.msg30858.html#new Pox911 Newbie Posts: 10 SoulCalibur 6 « on: Today at 19:27 » aes key is QyNTD(BsaNlg_)q2uO96blfz%tNCy#.gKo*y7JpYe6U(TL,M#~88Pkqs/l0~x,gc Using 4.17 will let you load everything nicely. Although the animations are probably stored differently since doing a scan for them doesnt seem to pull them for anything but misc props like gates. RE: Modding Discussions - BrutalAce - 10-20-2018 @"MicroKnightmare" Thanks for sharing the key, I was trying to figure it out myself but not really an expert in bms stuff RE: Modding Discussions - BrutalAce - 10-20-2018 Ivy's model with some textures extracted. RE: Modding Discussions - MicroKnightmare - 10-20-2018 So, I found out a lot of new stuff today while modding SC6. First and foremost, the original "~mods" folder method for modding does indeed still work. That said, you'll need to add the "_P" to the suffix of your .pak file. Anyways, let's get to it. We have the standard Chara folder found in most Unreal Engine 4 fighting games, but those don't really seem to affect too much. From what I gather, most of the files inside the Creation folder can be used to edit all the characters, as well as custom/original characters as well. Depending on what you swap and hex edit, you can potentially swap races, genders and even base characters. That said, the way you hex edit is going to be a lot different. For starters, .uasset files don't directly control what's gonna change. It will, however, control the "header" information within the .uexp file. The main difference lies in the .uexp file, where that is used to store all the models and maps referenced in the .uasset folder. Gonna go ahead and test a lot more stuff, but hopefully my info dump proves useful! RE: Modding Discussions - Spectator Sly - 10-20-2018 Howdy, folks! I decided to make an account here to post in this discussion, and I figured I'd throw my card in the hat with modding this bad boy. Anyways, I'll get right into what I've been looking at. My first focus was to take a look at the game's save data, since if anyone's familiar with modding their saves in SoulCalibur IV/V, it opened up a new realm of possibilities in regards to the Create-a-Soul mode. It seems the files are located @ C:\Users\[USERNAME]\AppData\Local\SoulcaliburVI\Saved\SaveGames\76561198042237818\GAME, in which there are multiple SAV files in this folder. Doing a bit of research, it seems that this is a common file format with Unreal Engine 4 games. Unfortunately, it looks like the data's encrypted: (Screenshot taken from the biggest SAV file in my folder.) So, for the time being, I'm at a wall with this until we can figure out how to decrypt these SAV files. Once that's done, then I can get into looking to see if SCVI is akin to that of SCIV and V, in terms of structure for each CaS slot. I'm new to working with UE4 assets, so I'll be getting up-to-date with all that. I have backed-up ISOs of my copies of SCIV and V, so I'll have some assets I can try to port over to SCVI, once I figure out all of this. Suffice to say, I am looking forward to really digging deep into the modding possibilities this game has! I'll pretty much be checking this discussion whenever I can, and I'll post anything interesting that I can find. Let's make SoulCalibur VI even better!
RE: Modding Discussions - TheHonnSolo - 10-20-2018 Welcome to MB @"Spectator Sly" thanks for digging into SC6 and sharing RE: Modding Discussions - TheHonnSolo - 10-20-2018 Looks like we didn’t even needs mods for Bowsette: https://www.eventhubs.com/news/2018/oct/19/bowsette-and-boosette-appear-soul-calibur-6-these-beautiful-custom-character-creations/ Or nude lizards with boners lol! https://www.eventhubs.com/news/2018/oct/19/psa-if-youre-playing-soul-calibur-6-online-theres-legitimate-chance-youll-be-running-giant-lizard-penises/ RE: Modding Discussions - KrizmKazm - 10-20-2018 I'm having fun just using the Character Creator RE: Modding Discussions - Natsu-Ken - 10-20-2018 Swap method almost the same as in Tekken 7. Removes a helmet and upper part of armor from Nightmare. Download RE: Modding Discussions - Asakim - 10-21-2018 Tried using quickBMS to replace a couple of stage songs with the music from the DLC BGM folder. Didn't work. All I got was no music on every stage I tried to replace the songs of. lol RE: Modding Discussions - robhal - 10-21-2018 Wow, nice activities in here Anyway, I have created separate thread for sharing any character mods and also for sharing any "Create a Soul" custom character. Please post in there, thank you "Custom Skins/Models" thread "Share your CaS custom character in here" thread And please tell us again, if there is any new thread you want (like stage mod thread or sound/BGM mod thread), or you can also create it yourself. RE: Modding Discussions - Ecchi Gamer - 10-21-2018 Original post by joeyq Main characters in folder SoulcaliburVI/Content/Chara 001: Heishiro Mitsurugi 002: Seong Mi-na 003: Taki 004: Maxi 005: Voldo 006: Sophitia Alexandra 007: Siegfried 00b: Isabella "Ivy" Valentine 00c: Kilik 00d: Chai Xianghua 00f: Yoshimitsu 011: Nightmare 012: Astaroth 013: Inferno 014: Cervantes de León 015: Raphael Sorel 016: Talim 023: Tira 024: Zasalamel 062: Grøh 064: Azwel 065: Geralt of Rivia 066: Lizardman aka Aeon_Calcos Thanks Gildor for this awesome tool! Also could you set "Anim" in the UE Viewer Compatibility Table to "No" because animations are like Tekken 7 not found yet and I was hopeful to get the animations of Soul Calibur series like forever since Soul Calibur 4 ten years ago and nobody has cracked that yet, only meshes and textures. Hopefully someone will find them in the future... Edit: How do you extract sound from .pak, for example "SoulcaliburVI/Content/Demo/DEM_CHR_00b_010_A/Sound/E_VO_CHR_00B_A.uasset" (Isabella Ivy Valentine english voice)? I exported via Tools > Save Selected Packages and here's a link to sample of audio files: https://www99.zippyshare.com/v/7EXePgwH/file.html « Last Edit: Today at 01:29 by joeyq » |