dtk mnr's Blender Plugins for 2.8 - Printable Version +- Modder Base (http://modderbase.com) +-- Forum: Dead or Alive 5 (http://modderbase.com/forumdisplay.php?fid=8) +--- Forum: Tools, Tutorials & Resources (http://modderbase.com/forumdisplay.php?fid=16) +--- Thread: dtk mnr's Blender Plugins for 2.8 (/showthread.php?tid=1491) |
dtk mnr's Blender Plugins for 2.8 - MicroKnightmare - 10-01-2020 So lately, I've been messing around with DOA5 moveset modding again, and found myself in a bit of a dilemma. I'm used to using Blender 2.8 by now, but the Bone Motion importer and exporter by dtk mnr are written for Blender 2.75+, so what I ended up doing was updating both python plugins for Blender 2.80+. I'm going to try to update all of dtk mnr's un-updated Blender plugins for Blender 2.80+. Hopefully this encourages modders to try their luck at DOA5 again. The updated plugins so far: Bone Motion Exporter Bone Motion Importer To install, go into Blender, Edit > Preferences > Addons > Install... That said, there are still a lot of bugs with both of the current plugins. Use at your own discretion. Update 1: Fixed a bug where the bones would not deform properly. Fixed an export issue where .csv files would not export. Update 2: Added Convert Rotation plugin. Fixed .tdpack importing with Bone Motion Importer (New Mirror/GDrive link) New Mirror for all the updated plugins: Google Drive |