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Just wanted to say Hi.
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brandschutzhelfer ausbild...
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Photo How can I edit colors for costumes?
Posted by: Kariboo - 05-19-2020, 08:25 AM - Forum: Modding Questions & Discussions - Replies (2)

I've been trying to learn about making mods recently and I managed to get some costumes to work in game, but I don't know how to go about adding alt colors or if there's some specific thing I have to do to make them. Any tips?

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  some can post this mod?
Posted by: Kraigh - 05-18-2020, 03:49 AM - Forum: Character Mods - No Replies

https://www.deviantart.com/khaledantar66...-793423699 i really want this mod but i don´t find any download link anywhere

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  In game Character textures messed up
Posted by: Kariboo - 05-13-2020, 01:21 AM - Forum: Modding Questions & Discussions - Replies (2)

I was attempting my first mod and finally managed to get it loaded into the game. The costume looks good enough but the skin and hair looks like some Frankenstein mess, can anyone help me out?

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  okay what all do i need to mod games in unrealengine4? sfv/exlayer/ maybe tekken
Posted by: softphysics - 05-08-2020, 03:55 PM - Forum: Modding Questions & Discussions - Replies (2)

i want to get started making some stuff for people

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  fat free & hot ver. birdie on sfv CE
Posted by: yrcho0724 - 05-07-2020, 01:58 AM - Forum: Character Mods - Replies (3)

hello guys,
i downloaded these mods long time ago - fat free birdie mod and hot birdie mod but they do not work on champion edition.. Sad
can anybody fix these to work on sfv CE? ;-)

https://www.deviantart.com/thejamk/art/B...-613494123
https://www.deviantart.com/pliberty/art/...-598714900

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  Weight Painting and Face Rigging tips?
Posted by: TripKing - 05-06-2020, 02:41 AM - Forum: Modding Questions & Discussions - Replies (10)

Tldr:
When I transfer weights to this mesh, each vertex group is the whole mesh. Every vertex group except for teeth top and bottom which I manually reassigned. I feel I like there something I'm doing wrong for Blender to do this. Also I have a strechy unweighted part I can't seem to get rid of as seen here.


Show ContentSpoiler:


Long Version:
So I finally decided to rig a mesh, but I ran into a couple of problems.

Show ContentSpoiler:

After Fitting my model and transferring the weights from an existing in-game model(Ibuki's C3), I got the model to be in the game, and I was largely happy with that. But as we all know transferring  weights never goes smoothly.

Show ContentSpoiler:


The face, particularly the mouth was all messed up. Her tongue was attached to her teeth which weren't (and still aren't) showing up. Looked bad. I figure out a way to weight paint by moving the tongue and teeth out, using the grab function in Blender. Weight painted, and exported the fbx. However when I imported the fbx into unreal, it said unweighted points for a number of vertices. This also made her look like this.


My Solution? I Highlighted the Bottom teeth, and assigned it to the bottom teeth vertex group. Did the same with the top teeth. Now this got Unreal to stop complaining about the weighted vertices, but she still has part of her mouth weighted to the root. And it looks like the gums to me, which are part of the teeth.

Show ContentSpoiler:


Also when I looked at the each vertex group, they all highlighted the whole model, not just the part that was weight painted. Every single one beside the teeth I reassigned. I have ZERO idea how to fix this. There are way too many groups with way to speicfic weight painting to do all manually. It worked for the teeth because there all 1 weight.

Show ContentSpoiler:

My question when I transfer the weights, is there some type of option so that it doesn't make each vertex group the whole model? Do I need to transfer weights in the model in pieces or by material? (I'm not sure how to do either of those things if that is indeed the solution). Is Manually the only way? How do I go about face rigging? Make my own bones?( which again not precisely sure how to do that given Street Fighters V's bone structures. Most online tutorials of blender I see rig models differently than what I see from Street Fighter V models.

Speaking of which, the reason I am asking here is because when I've asked for help on Blender forums, they're not sure exactly how to help because they don't really have the modding background to guide me the right way. So even though this more Blender specific, I think this should be the proper place for it, as I need to make sure this the export is right for Unreal

Thanks in advance.

P.S. I didn't have this issue when weight painting the bottom part of her 2-piece bikini. Worked without any problem, which is why this is just puzzling me.

Show ContentSpoiler:

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  Good luck everyone
Posted by: The Nibbler - 04-29-2020, 07:55 PM - Forum: Offtopic - No Replies

Looks like some posts were deleted today, including one of mine.

I respect the right of forum mods to run a forum as they see fit however, likewise, we all have our own personal boundaries and expectations when it comes to the forums we frequent.

Consequently, i would like to wish everyone on this forum farewell* and thank all the modders for there amazing contributions they have made to this game (and ofc @"robhal" for the incredible work he does making swaps for people).

take care all.




*notwithstanding my interactions outside of this forum and my continued patreon support to those I do

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  Mike tyson mos for Balrog on champipn edition
Posted by: Tyson_FistTV - 04-29-2020, 09:51 AM - Forum: Character Mods - Replies (2)

hi everyone,
This mod is not worth on sf5 champion Edition. I used until tge Arcade Edition.
I try to contact the modder but seems he isn't active on patreon forum.
There is someone that can upgrade this mod for champion edition?

Skin:
https://www.patreon.com/posts/6057500

Thnks you all [Image: smile.png]

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  Remove Hadoken effects
Posted by: msmalik681 - 04-21-2020, 11:40 AM - Forum: Modding Questions & Discussions - Replies (5)

I downloaded a mod for invisible Ryu it worked and I noticed there was no blue light splashing back on Ryu this is the effect I want to remove but when I try to use umodel.exe I get this message:

There's no visual object loaded now.
Press <0> to load a different package.

Class statistics:
1 KWBattleCharaCostumeDataAsset

When I try to export it just does not export anything.  The file I am trying to edit is "StreetFighterV\Content\Chara\RYU\SkelMesh\01\DataAsset\DA_RYU_Costume_01.uasset"

Any help would be deeply appreciated.

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  Plain training stages
Posted by: msmalik681 - 04-20-2020, 01:22 PM - Forum: Stage & Sound Mods - Replies (1)

EDIT: here is the pak file for both mod variants if anyone want them
https://mega.nz/file/QVQUwJBA#OQfTsgIrEj...BQ7-qecn2Q


Just made 2 plain versions of the training stages for taking screen shots one light and one dark. made them for myself but thought I would share they may help someone else.


https://www.mediafire.com/file/quol07a8y...k.zip/file

[Image: DARK.jpg]



https://www.mediafire.com/file/2j6aovkjb...t.zip/file

[Image: LIGHT.jpg]

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