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Full Version: Missing LOD elements when I import FBX to Unreal Editor.
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Sometimes when I edit a mesh in Blender and import it to Unreal editor, the number of elements for materials is less than the materials I had assigned in Blender. In one case I had 12 materials in blender and only 3 elements in UE. I know UE is just reading what's in the mesh, so it has something to do with Blender.

Does anyone know what causes this?
0 face || same material name
0 face, you mean if the material is assigned to part of a mesh that was deleted?