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Any Stage modding tutorials? A simple 'The Grid' texture change guide to start would be appreciated.
@"SaturnFrost"
Afaik nobody make that, but if you want to ask someone in here, best bet is @"Monkeygigabuster" as he is still doing some stage mods lately.

Anyway, if you want to try changing the texture for The Grid, you can found the files in this folder "\StreetFighterV\Content\Stage\TRN\Basemodels\Textures" (btw I never try to attempt modding them before).
@"BrutalAce" @"robhal" Hey you guys. So I fixed my first mod to work with the latest Cody patch, but I'm not exactly sure why it works. I saw that the only 2 files I edited were ones that became one of those 5MB files in the new game files for Sakura. All I did to get it to work was hex edit those files to point to the textures I used. Then I overwrote my old material files and packed everything and it worked. At least when I kick Sakura in the gut, her eyes and entire mouth don't pop out of her head anymore. lol

I wondered why I used new materials that I didn't re-UV map and those worked. I wonder if the UV mapped data is stored in the mesh instead. Will this be all I need to do to fix the mods? 0.o
@"sonicprogrammer" ( I hope I have the right explanation for this) If you work in Blender with your mesh, you assign the materials of the clothing ( such as a new swimsuit and stuff) to its textures, afterwards you do some weight paint and stuff. Then you assign the clothing to the materials of your character(to the armature). Since the clothing is only assigned to materials, you can change out any material as long as it has the same name . Hope this makes sense and it's right :')
@"LukemonXD" Yeah. I think all is good now. I had already made my mod a while back, but it was messed up after the latest patch. Now I know what I did was correct, just hadn't known that the UV data was stored in the mesh and not the material. Thanks. ^^
Someone knowing if there are materials that don't allow transparency? So i've been using textures and i done everything correct with the tga. . So my tga. textures still have transparency, but ingame the transparency is black. Someone knows how i get the transparency ingame aswell? I thought maybe the material doesn't allow transparency and i wanted to use Rashid lens. But his lens has a weird code, and i can't search and replace my textures with it since it has no textures written there...
Does anyone have tips for adding Shades/Glasses to characters? I added Guiles shades to Chunli but the shades keep moving along with her eyebrows and cheeckbones. I tried adjusting the shades a few times and removing bones but it just got worse.
@"Pai_"

You first need the glasses to be adjusted to Chunli's face because her face and height are small then you need to rig the them to her head bone (if it's not already rigged to head bone). The bone name is b_C_Head
@Pai_ Im pretty much piggybacking off of what BrutalAce said.
-Once you have the glasses fitted to her face properly,join the glasses mesh to her body mesh (this adds the vertex groups from chuns body to the glasses). Then separate the glasses mesh from the chun body mesh once more and select the 'b_C_Head' vertex group. Then weight paint the glasses with the b_C_Head vertex group still selected (I use 100 percent weight). Then check to see If any other vertex groups for the glasses have weights. If so,weight paint them to 0 percent. https://s33.postimg.cc/qxcl3h17z/glasees..._menat.png

(07-23-2018, 04:58 PM)LukemonXD Wrote: [ -> ]Someone knowing if there are materials that don't allow transparency? So i've been using textures and i done everything correct with the tga. . So my tga. textures still have transparency, but ingame the transparency is black. Someone knows how i get the transparency ingame aswell? I thought maybe the material doesn't allow transparency and i wanted to use Rashid lens. But his lens has a weird code, and i can't search and replace my textures with it since it has no textures written there...

Try using a material from another character that has transparency in its code like a eyelash / alpha material if the character you are modding doesnt have one. I use DDS format for injecting textures into the uasset files so im not sure if theres something wrong with how you are saving the tga file. Best of luck.
Thanks for quick reply, I'll give it a shot... still learning blender.
What do you guys think went wrong here?

https://i.imgur.com/gyhTZyt.png

I really need to watch more Blender tutorials.
@"Pai_"
I'd guess it's a vert that got missed when you did weight painting/weights transfer.

What I would do is, if you're using blender go into pose mode and try to rotate the model from the waist (use one of the spine bones).  See if something doesn't move along with the rest of the model when you do so, try to isolate the bad vert(s) that way.
After so much trial and error I think I am almost there and Chun is looking pretty badass, thanks so much Brutal and Sleepy.

https://i.imgur.com/WLMoe3v.png

EDIT: Forgot to thank SaturnFrost.
@"SaturnFrost" after testing some materials from my character, I finally found one that gives me the transperency. But it makes it glow so i'm not sure if the SRMA is the problem or the material need to test out more.
Someone may know if Kolin C3 has a material that gives the transperency? Oh and someone knows how to edit the costume colors for mods? If i want edit the costume colors from the material, the costume still has the same colors.
I feel foolish for asking this as I haven't checked yet. But how do you change the EX colors? Does it have to be done manually through a hex editor?