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Hey everyone,

I'm working on a very simple first mod for Sakura (pretty much a rework of the Fusion Set Mod), and everything is working smoothly except for the "grey eyes" issue. I know it relates to the "material_0" material and I also know of the Eye Lens fix that remedies the issue, but all the resources I can find regarding the fix specifically excludes Sakura. From what I can tell, "material_0" doesn't have an associated texture when I unpack any Sakura model, so if it's an issue of UV mapping I don't know where to begin. 

Any help would be appreciated!
(09-08-2020, 07:33 PM)mattiroquai Wrote: [ -> ]Hey everyone,

I'm working on a very simple first mod for Sakura (pretty much a rework of the Fusion Set Mod), and everything is working smoothly except for the "grey eyes" issue. I know it relates to the "material_0" material and I also know of the Eye Lens fix that remedies the issue, but all the resources I can find regarding the fix specifically excludes Sakura. From what I can tell, "material_0" doesn't have an associated texture when I unpack any Sakura model, so if it's an issue of UV mapping I don't know where to begin. 

Any help would be appreciated!

''material_0'' is ''CM_Z26_Eyelens_Common'', located in the Common/Material folder, inside the Z26/SkelMesh Wink
(09-08-2020, 07:40 PM)Leonaura Wrote: [ -> ]
(09-08-2020, 07:33 PM)mattiroquai Wrote: [ -> ]Hey everyone,

I'm working on a very simple first mod for Sakura (pretty much a rework of the Fusion Set Mod), and everything is working smoothly except for the "grey eyes" issue. I know it relates to the "material_0" material and I also know of the Eye Lens fix that remedies the issue, but all the resources I can find regarding the fix specifically excludes Sakura. From what I can tell, "material_0" doesn't have an associated texture when I unpack any Sakura model, so if it's an issue of UV mapping I don't know where to begin. 

Any help would be appreciated!

''material_0'' is ''CM_Z26_Eyelens_Common'', located in the Common/Material folder, inside the Z26/SkelMesh Wink
Ahhhh what an easy fix, thank you!
(09-08-2020, 07:42 PM)mattiroquai Wrote: [ -> ]Ahhhh what an easy fix, thank you!

Some mods doesn't include files located in the Common folder (usually, Eyelens), so you have to pay attention to that (same thing happens with Ibuki's kite, for example)

You're welcome, by the way! Wink
(09-08-2020, 07:49 PM)Leonaura Wrote: [ -> ]mattiroquai
Ahhhh what an easy fix, thank you!

Some mods doesn't include files located in the Common folder (usually, Eyelens), so you have to pay attention to that (same thing happens with Ibuki's kite, for example)

You're welcome, by the way! Wink

Noted! Then to apply this fix, would I just move the file from Common to (costume slot)/Material?
(09-08-2020, 07:57 PM)mattiroquai Wrote: [ -> ]
(09-08-2020, 07:49 PM)Leonaura Wrote: [ -> ]mattiroquai
Ahhhh what an easy fix, thank you!

Some mods doesn't include files located in the Common folder (usually, Eyelens), so you have to pay attention to that (same thing happens with Ibuki's kite, for example)

You're welcome, by the way! Wink

Noted! Then to apply this fix, would I just move the file from Common to (costume slot)/Material?

It's a little tedious (you have to change with HxD ''/Game/Chara/Z26/SkelMesh/Common/Material/CM_Z26_Eyelens_Common'' to ''/Game/Chara/Z26/SkelMesh/XX/Material/CM_Z26_Eyelens_Common), but you can try that.

If you go through UE4, the most comfortable way would be to place the material in its original location.
(09-08-2020, 08:15 PM)Leonaura Wrote: [ -> ]It's a little tedious (you have to change with HxD ''/Game/Chara/Z26/SkelMesh/Common/Material/CM_Z26_Eyelens_Common'' to ''/Game/Chara/Z26/SkelMesh/XX/Material/CM_Z26_Eyelens_Common), but you can try that.

If you go through UE4, the most comfortable way would be to place the material in its original location.

Then in UE4, make a new folder "SkelMesh/Common" and place "CM_Z26_Eyelens_Common" there?
(09-08-2020, 08:28 PM)mattiroquai Wrote: [ -> ]
(09-08-2020, 08:15 PM)Leonaura Wrote: [ -> ]It's a little tedious (you have to change with HxD ''/Game/Chara/Z26/SkelMesh/Common/Material/CM_Z26_Eyelens_Common'' to ''/Game/Chara/Z26/SkelMesh/XX/Material/CM_Z26_Eyelens_Common), but you can try that.

If you go through UE4, the most comfortable way would be to place the material in its original location.

Then in UE4, make a new folder "SkelMesh/Common" and place "CM_Z26_Eyelens_Common" there?

That's it Big Grin That is the place where that file is.
(09-08-2020, 08:31 PM)Leonaura Wrote: [ -> ]That's it Big Grin That is the place where that file is.

Awesome! I'll do that now. Thank you so much once again for the help!
Sorry to bring up an old thread but I'm having an issue with Sakura's eyes myself.

In the Character Select screen, Win Pose and Super move, her eyes are greyed out but otherwise, in a normal match her eyes look fine with the whites & pupils appearing as normal.

I am using the Battle Costume Sakura model provided by BrutalAce's "Character Model Resource Pack 3.5" which, when loaded in blender, also has "material_0" & "material_10"

Would the "CM_Z26_Eyelens_Common" replacing the "material_0" fix this issue? If so, how can I load that specific material into Unreal Engine so I can correctly assign it to the mesh?

Apologies if I'm not clear in my explanation since I still very green at the moment Big Grin
I managed to fix the issue lol

I just needed to rename the "material_0" to "CM_Z26_Eyelens_Common" in Unreal Engine and move it to the (SkelMesh > Common > Materials) folder as described above

I feel so stupid sometimes Big Grin